Hi!
Tryed to wrote simple gfx code with usage of bitmap functions. But got nothing.
Here is the code:
void main(void)
{
int i;
slInitSystem(TV_320x224, NULL, 1) ;
slInitBitMap(bmNBG0, BM_512x256, VDP2_VRAM_B1);
slPrint("just a circle", slLocate(1,1));
for (i = 0;i <= 250; i++){
slBMCircle(100, 100, 50, i);
}
while(1){
slSynch();
}
}
This code gives only garbage on screen and not the circle itself.
How to do it propertly?
Tryed to wrote simple gfx code with usage of bitmap functions. But got nothing.
Here is the code:
void main(void)
{
int i;
slInitSystem(TV_320x224, NULL, 1) ;
slInitBitMap(bmNBG0, BM_512x256, VDP2_VRAM_B1);
slPrint("just a circle", slLocate(1,1));
for (i = 0;i <= 250; i++){
slBMCircle(100, 100, 50, i);
}
while(1){
slSynch();
}
}
This code gives only garbage on screen and not the circle itself.
How to do it propertly?