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Problem with dbz: shinbutoden

Discussion in 'General Tech Help & CD Burning Help' started by fleemj, Apr 28, 2002.

  1. fleemj

    fleemj New Member

    I recently burned DBZ: Shinutoden, and swapped it in my Model 1 Saturn. It boots up and plays fine and all, until I play a match. When the match is over, the winner does his pose, and then the game hangs. It isn't frozen, the background crowd is still animated and going through the frames, so the game is hanging. I can't do anything except reset. Why could this be happening? It happens every time, with out fail.

    BTW, I was wondering if it matters if I burn a game in "Track-at-once" or "Disc-at-once"? It doesn't seem like there's a difference, but is one better than the other?

    Thanks!
     
  2. mal

    mal Member

    Did you burn it with audio tracks or was it just an .iso file?
     
  3. fleemj

    fleemj New Member

    It was just a BIN file, along with a CUE to load it into Fireburner. It comes up as Mode1/2352. Is it supposed to have audio tracks? There's music at the title screen and all, but it definitely sounded synthesized.
     
  4. mal

    mal Member

    Can you post the contents of the cue file?
     
  5. fleemj

    fleemj New Member

    Here are the contents:

    FILE "C:\DBZ Shintobutoden\DRAGON_BALL_Z_SHINBUTOHDEN.BIN" BINARY

    TRACK 01 MODE1/2352

    INDEX 01 00:00:00

    Now, the file path in the CUE is different than that of the path on my computer. The CUE and the BIN were in the same directory. Why would it have even worked in the first place? Weird.
     
  6. ExCyber

    ExCyber Staff Member

    That's definitely wrong. Shinbutouden has quite a few audio tracks (28-29 IIRC).
     
  7. mal

    mal Member

    Odd.

    It looks like whoever ripped that only ripped the first (data) track. IIRC, DBZ Shinbutoden requires audio tracks or it will not work.

    Let me have a dig around and I'll see what I can find.
     
  8. fleemj

    fleemj New Member

    Huh. I had assumed that the music was contained in the BIN, although that would've been super-natural, considering that the BIN is only 100 Megs, and the cel animation takes up a lot. This DBZ Shinbutoden is from Lockecole2's FTP.

    Also, I am curious about the whole "Track-at-Once" and "Disc-at-Once" thing. Which is better?

    Thanks!
     
  9. ExCyber

    ExCyber Staff Member

    Disc-at-once is generally better, because it gives you more control over the track layout. The vast majority of Sega CD games don't care whether they're burned TAO or DAO, though. I remember hearing that one of the Lunar games needs to be burned TAO unless the cuesheet contains the correct gaps...
     
  10. fleemj

    fleemj New Member

    Thanks! I'll burn with Disc-at-once from now on (unless there are special cases, of course).
     
  11. mal

    mal Member

    My copy has 20 audio tracks, just for reference.
     
  12. fleemj

    fleemj New Member

    Wow, so what I downloaded is waaaay off. At least the mystery is solved, and I no longer have to wonder about the hang ups. Thanks!
     

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