Well, the ISO for Lunar is already 648MB; without the 2 audio tracks it's 540MB (although that includes the replaced WD tracks). I don't recall whether the audio tracks on the disc are used by the game or if they're just bonus content, but that could be extra space to gain, if necessary.
Your...
I can understand that; A part of me wants to pull out my G4 and try and do some encoding, but another part of me knows how time consuming it's gonna be just to get started haha (although that doesn't mean I won't try and play with it at some time). On my current setup it'd probably be easier...
I'm doing all my testing on a US model 2 Saturn (booting w/ Pseudo Saturn). I'm currently comparing PCM files in a hex editor to see if there's any kind of header/tag that might indicate file properties, but I haven't noticed anything so far, and I'm thinking maybe that's why these are imported...
I'm not sure where to begin looking for what I'm looking for (if that makes any sense, haha). I didn't notice anything that suggests there's a table/list of how long each file is supposed to be. From a programming standpoint I thought that each time the game has the instruction to play a certain...
I saved it as a 16-bit mono 8000Hz PCM xD
So my current M62.PCM is actually 1KB larger than the original (but the audio length is the same). It successfully starts M63.PCM immediately afterwards and cuts off around the 3rd word and the game continues playing the music and showing the sprite...
I noticed the playback time for the opening speech isn't a very big difference. The [M62.PCM] original audio length is 0:27:604 and the one included in this pack is 0:28:587. A small pitch adjustment (~97%) will make it the same length and will sound virtually identical (at least for this one...
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