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  • paul_met
    paul_met replied to the thread VDP2 questions.
    First, I found a palette for layers NBG1 and NBG3 (it is located at 0x05F00420). When I change CRM = 0, the image for the NBG1 and NBG3...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    When setting Color Ram Mode = 0, the palette read address for layers NBG1 and NBG3 changes from 0x05F00420 to 0x05F0C20. How do I return...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    Okay. I noticed that when I switch Color Ram Mode = 0, the palette for only two layers deteriorates (NBG1 - text, NBG3 - dialog box)...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    I'm afraid that I don’t have enough skills to create VPD1 objects. On the other hand, if the degree of translucency of the dialog...
    • Soeldnerschild-0003.png
  • paul_met
    paul_met replied to the thread VDP2 questions.
    If I go this way, I will have to change not only the picture of the global map, but also all the other backgrounds in the game. That's...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    That's exactly what I did. But I meant that the color change parameter for the NBG0 layer is global and all other backgrounds that are...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    Yes, if I switch the NBG0 layer to RGB (16bpp) mode, then double translucency works. But in this case, all other backgrounds are also...
    • Soeldnerschild-0002.png
  • paul_met
    paul_met replied to the thread VDP2 questions.
    It turns out that ECC cannot be forced to work in Color Rаm Mode = 1?
  • paul_met
    paul_met replied to the thread VDP2 questions.
    So what is the solution in this situation? Can you suggest any options?
  • paul_met
    paul_met replied to the thread VDP2 questions.
    Perhaps I did not quite correctly put it. Multilayer translucency also works with Color Ram Mode = 0, but the NBG3 palette is getting...
    • Soldnerschild-0000.png
    • Soldnerschild-0001.png
  • paul_met
    paul_met reacted to fafling's post in the thread VDP2 questions with Like Like.
    @David Gámiz Jiménez Sure you can have multilayer blending, that's what extended color calculation is for. Check Sonic R, it uses that...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    No, I don’t have the original hardware. But I tried on another emulator (SSF) and double translucency works! But it works only if Color...
    • ssf.png
  • paul_met
    paul_met replied to the thread VDP2 questions.
    That's why I was embarrassed, why the developers did not make the dialog box translucent on the screen with the global map (in other...
    • m2.png
  • paul_met
    paul_met reacted to fafling's post in the thread VDP2 questions with Like Like.
    It is possible only in standard resolution. I suppose that layers are numbered in decreasing priority order, layer 1 has the highest...
  • paul_met
    paul_met replied to the thread VDP2 questions.
    This is exactly the effect I want to achieve. But so far it does not work out. Here are screenshots with layers and layer settings. As...
    • soldner.png
    • VDP2-sets.png
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