Recent content by WingMantis

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    SCU DSP for matrix transformation?

    Can you cheat the quad 3D system by having 2 points share the same coordinates to get triangles? Obviously no speed advantage but more flexibility in 3D model design if possible
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    SCU DSP for matrix transformation?

    I got out Fighters Megamix and tried it in Yabause and it looks like that is using the SCU DSP. That was released Dec 1996 in Japan. The debug code list didn't seem as dense as what you posted for Quake though. Can you point me to the manual that has the USE_DSP and functions etc? I was looking...
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    problem with sega 3d glasses

    The right side is more translucent than when it's powered off correct? The fact that the left side clears when powered and goes back to dark when turned off says that it is bascially functional. So I would suspect the wiring to the left eye, some kind of short to power that keeps the lens...
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    SCU DSP for matrix transformation?

    Is USE_DSP defined by default in one of the required libraries, and the developers comment it out if they don't want to use it? Or do they have to define it explicitly in their project? I just loaded up Elan Doree in Yabause and checked the SCU-DSP debug and it just has 20 lines saying "END"...
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    Screeen resolution hacks

    I'm having trouble finding what sets the TV mode or accessing the register directly. I found some notes on the VDP2 on the Yabause wiki (http://wiki.yabause.org/index.php5?title=VDP2) and they mention 0x25F80000, and the SEGA VDP2 manual mentions 180000H as the address for TVMD. I've made it to...
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    Screeen resolution hacks

    @paul_met thanks for replying to my private message. I have managed to install retroarch and got the yabause core working. The mednafen (beetle saturn) core crashes or can't load the disc image that works in yabause (I have Vampire Savior, so I made a backup and got your english patch and was...
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    Introducing myself!

    Hi. Maybe you could try porting a beats of rage game to Saturn with 4MB cart required. I just came across one called D&D Rise of Warduke that is supposed to be pretty good. IGN called it indie/homebrew GOTY for 2015. A HD texture project might be a good place to start as well. Real Saturn might...
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    (Saturn homebrew) Sonic Z-Treme

    Does the VDP1 switch speed automatically when you set the higher resolution? Or do you have to force it to the higher frequency also? And any news on feedback from Retro Barcelona? EDIT: I was mostly talking about striping the map data out into sequential files for faster loading and less...
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    Play me Dreamcast games on a emulator

    You need the dreamcast bios files as well. You can find them online in certain types of places.
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    Screeen resolution hacks

    Now that I have been schooled, let's look at good possibilities for this game. Since this is a scrolling game, 704x240p or 640x240p may be possible. Then you wouldn't have to zoom out anymore. The PAL version could get 16 more lines than NTSC, but depends on the artwork resolutions and the port...
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    Screeen resolution hacks

    I see. Setting 640 31Khz or H-Vision gives you 480 vertical lines automatically. SEGA was very frugal on Saturn. From the Dreamcast documentation I have read, they use 32bit words for most settings and they are sometimes only using half or less of the bits. The poster seemed to think it was...
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    Screeen resolution hacks

    Dreamcast has "fixed" resolutions too. I was talking with Roel from Senile Team about widescreen for Intrepid Izzy. He experimented with a lot of non-standard resolutions trying to get a hard 16:9 ratio (each direction has to be divisible by 32 because Dreamcast has 32x32 pixel tiles.) He had...
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    (Saturn homebrew) Sonic Z-Treme

    Hi, I just signed up the other day. This amazing! Can you enable support for the 1MB or 4MB ram carts to give yourself more to work with? Or have you already? Just because you can't make money off the game doesn't mean it can't get you a good job. This is pretty impressive. I'm not a...
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    Screeen resolution hacks

    Sorry to double post but I noticed Hi-Vision is 704x480. Could try 720x480 then fall back to Hi-vision resolution if 540p can't be achieved. And it may be better to test with 2D games at first, at least performance wise
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    Screeen resolution hacks

    I was reading about Saturn resolutions on segaretro earlier, so I know they aren't supported by the PAL standard (this pic is much nicer presentation than segaretro though, I saved it). Isn't RGB pure, not encoded in NTSC or PAL? This idea would only be for RGB. TVs weren't very impressive back...
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