Search results

  1. A

    Getting inside unreleased game.

    I haven't had much experience with all portions of the Saturn yet, but what I have played with so far is pretty much stored in a raw format plus alot of companies like to use their own methods for storing objects like graphics, sound, etc... I would start by looking through the Saturn Dev...
  2. A

    VDP2 Transparency Issue

    The PRINA & PRINB Regs probably aren't needed for one background. The timing regs are simple use the VDP2 manual as a reference. In your demo the VRAM is partitioned into 4 banks A0, A1, B0, & B1 by bits 8-9 in RAMCTL so we set CYCA0, CYCA1, CYCB0 & CYCB1. If we only partitioned the VRAM into A...
  3. A

    VDP2 Transparency Issue

    Here are the changed files.. the map, cel & pal files are from the original demo. There are corrupt tiles on the right and bottom from the way Cel2VRAM writes the tiles to ram, i'll leave that to you to change. I may be missing some register setting but the controller tiles are displayed so it...
  4. A

    VDP2 Transparency Issue

    Ok, I got it to work right, but its hevily modified from your source and is on NBG0 not NBG2. If you want it on NBG2 let me know and i'll work on that otherwise i'll clean up the code and post it back.
  5. A

    Windows "Vista" pics

    looks like gnome... and looks like crap
  6. A

    VDP2 Transparency Issue

    It doesn't look like a timing issue I looked and tried that with no change. It looks more like the saturn may be going to the wrong address for the tiles & map, but I haven't been able to verify that yet.
  7. A

    VDP2 Transparency Issue

    Sorry, I havn't had much time lately.. hopefully this week or weekend I will be able to devote more time to it.
  8. A

    VDP2 Transparency Issue

    looking at it now, whats actually supposed to be displayed and does it work on an emu?
  9. A

    VDP2 Transparency Issue

    still blue... have the full source?
  10. A

    VDP2 Transparency Issue

    I got a light blue screen on a real saturn.
  11. A

    VDP2 Transparency Issue

    Ok got things working... finally... the turning on and off of the backgrounds isn't right :P Turns out bgcon put the black bits as the last color code 255 instead of 0 which is the transparent bit. oh well.. moving on btw thanks cgfm2.
  12. A

    Remote Comms Link use

    They are at the bottom of Antime's Page. Most are worthless without the cart dev system or have a a pc port but hey...
  13. A

    Remote Comms Link use

    Not worst sounds about like my setup, but I compile on the machine with the comms card. Most of the work is done on my much faster athlon through file share and maped network drives. I also have a Mac 7200 set up running the mac saturn tools and transfer those with pc maclan. :P
  14. A

    VDP2 Transparency Issue

    BTW: This is running on an actual saturn no emu.
  15. A

    VDP2 Transparency Issue

    I played with the TVMD reg and things got really funky when turning on interlacing I currently have it set to 0x8010 (tv on at 320x240) and the timing regs are: CYCA0 = 0x0123FFFF; CYCA1 = 0xCDFFFFFF; CYCB0 = 0x445F445F; CYCB1 = 0xFFFFFFFF; I have also tried different combbinations of...
  16. A

    VDP2 Transparency Issue

    I have been messing with the Saturn VDP2 in cell mode, I have NBG0 set to 32k rbg color which has the main colored tiles, and NBG1 in 256 color mode /w transparency displaying the white outlines. When I enable bothe backgrounds the display seems interlaced, is this normal or am I missing...
  17. A

    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion One question, do the entries have to be done using the SaturnOrbit?
  18. A

    Looking for shc & gasm

    Looking for shc & gasm Ok, thanks... I figured it would be an exe, and the batch file was something else :sarcasm:
  19. A

    Looking for shc & gasm

    Looking for shc & gasm I am currently looking for the package, or whatever the shc compiler and gasm assembler are in. Thanks
Back
Top