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    Request of sample code for Mega CD scaling/rotation

    You need to tell us what system mode you're using (e.g. "system mode 1" or "system mode 2"), and what function. According to that link thread an Everdrive is being used which isn't exactly transparent; moreover it's being used on faulty hardware to develop the program... Unfortunately my mini...
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    Extension Ram Cartridge and mini prep guide for Mars CD developers and programming

    Added links and references to first post. Don't forget this can be messy and rather difficult since many programs are old and nobody seems to care about CD programs, and the W.W.W. being influenced by the market. It's usually easier with Sheepshaver and virtualization.
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    Setting Up Linux Dev Environment?

    That's great things worked for you. Usually you want a sane resulting installable program so you can avoid git and keep track of installed software (e.g. deb, rpm, tbz2, txz, etc). Integrity keeps things transparent under Linux; Linux can be nasty against user preference. EDIT: You said any...
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    Setting Up Linux Dev Environment?

    Unfortunately there isn't a straight forward way. Each variant of Linux has a different system. Slackware is possibly easiest since you just write a .SlackBuild and let it compile the program; Slackware is pretty much a GNU BASH driven system so it's transparent to GNU Linux. I'd recommend...
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    Reading from the framebuffer?

    Is there a problem with hobbyists using this toolkit? Wouldn't mind trying "Resident Evil 2" crossover with this and extension ram cart. If this is free to use, do you take donations? Does this work with Visual Studio 2006? Linux? Thanks.
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    Reading from the framebuffer?

    Noticed 2d content doesn't light. Is that optionally enabled? What about using extension RAM cartridge; is that straight forward? Great job!
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    VDP1 sprites priority

    Not sure how you're imposing transparent sprites but usually it involves a color table with lookup table. Don't know too much about Saturn compared to Mars but... Double buffering is also used for a more advanced method. Some programmers might call this "copy to buffer". This way usually...
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    1995 Sega W.W.W. ftp site backup gone?

    No but thanks. It's probably very similar stuff. If not, the same. Ftp site was free whereas I've no idea how the Sega DTS CDs came about. Though I'm looking for the older non-version Sega tools and software for Mars developers; these were probably from 4th quarter 1993 to first quarter...
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    1995 Sega W.W.W. ftp site backup gone?

    Anyone have or know backup of Sega's 1995 ftp W.W.W. site? Lots of sample code, documents and GNU software was on that site, and possibly some linux related uploads. I'm sure most was Mars related but probably some Saturn and SegaCD stuff too. Anyone have archive, backup and/or mirror...
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    Extension Ram Cartridge and mini prep guide for Mars CD developers and programming

    Attached some interesting facts from mailing list thread 1998 archive cbm-hackers mailing list: 74ls612, clocking 6502and others.... Edit: Here's a link to some useful details about using 74ls612 http://www.unige.ch/medecine/nouspikel/ti99/superams.htm#operating the 612. Check other links on...
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    Extension Ram Cartridge and mini prep guide for Mars CD developers and programming

    Attached is a mini prep how-to for Mars CD developers and programmers. It's missing lots of information and is intended to resolve the biggest problems some developers face with Mars. It's also somewhat of a problem this is on the internet which seems to have become a marketing tool. This...
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    Difficult to copy "Akumajou Dracula X (Symphony of the Night)" Sega Saturn assets to PSX version?

    How hard would it be to copy the Sega Saturn content of "Symphony of the Night" to the PSX version? Sega Saturn port has content missing from PSX version. Sega Saturn port also doesn't appear properly ported as it seems to have technical issues and lower quality. PSX version has no technical...
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    TADPCM

    Sorry but I forgot that this would actually be troublesome to run on a SH2, since sound would be accessed from RAM or ROM; this would stall the bus if both SH2's were heavily used simultaneously (does this even happen on 32x?). Can bus contention be avoided if the 68000 accesses RAM or ROM...
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    TADPCM

    Hey Chilly, you think this driver would fit into a small enough size of cache if ported to SH2? Think it would be great to see this used on your Wolfenstein 3D port on 32X, or Sega Saturn stuff. Even if it did fit, could you avoid BUS stalls when RAM or ROM (cartridge) data is accessed from...
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    X-Men: Children of the Atom

    Wish I had played this back in the day. Ended up with Street Fighter Alpha series instead (not that I don't like the Street fighter games but this would've geen great to have while waiting for Mega Man X4 and 8; on the contrary Street Fighter 2D games are the best IMO).
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    Can we try burning protection again (after ripping via swap trick) for self-boots?

    Was tempted to post this in the Dev forum but anyway... Tried ripping Saturn ring data myself several years ago (2004-2005 ish) using truman's cd tool under windows. This tool is amazing because it allowed burning outside the TOC to specific sectors and you could burn onto a CDR that was...
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    Interrupt-Driven DMA PWM on the 32X

    Know this post is a little dated but I gotta say: Chilly Willy is the man! Seriously! This stuff is geat. If it wasn't for people like you we'd have bad programs; thank you for all your C examples and talk on the forums (really enjoy reading your discussions with kool kitty). It's really...
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    How the heck did they get transparency during Shaft in Aku-Dracula X (Castlevania)?

    Don't know if this is an emulator glitch (used yabause in software mode) but when Shaft boss is confronted there is transparency on the floating half-circle textures. Shaft himself and the orb are also transparent but they're 2D sprites as opposed to the floating half-circles (most of the game...
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    Why has noone ported Doom to saturn?! Should've been done by now...

    It amazes me after all this time, noone has tried porting Doom to Saturn having the most under-developed games and dedicated fan base. Source code has been available for more than a decade and many source ports exist on the PC! Not only that, there was actually a commercial port of Doom for...
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