game dev

  1. N0rt0N85

    [WIP] Mimas Engine: my take on hardware-rendered Saturn Doom (make a WAD, get a Saturn FPS)

    Hi all I'm Romain (N0rt0N85). I'm building Mimas Engine, a Doom port for the Saturn that actually leans on the hardware, running here on real hardware (Phoebe ODE). ▶️ The idea: The infamous 1997 Saturn Doom was a pure software renderer that ignored the VDP1/VDP2 (Carmack vetoed Jim Bagley's...
  2. SuperReye

    Release of SaturnRingLibrary (SRL)

    The SRL team is proud to release Saturn Ring Library. A fully featured development framework for the SEGA Saturn. Project github page: https://github.com/ReyeMe/SaturnRingLib Documentation page: https://srl.reye.me/ SRL is a wrapper for SGL written in C++23, giving the developer easy to use...
  3. ExtraWildGames

    Making a game and wanted to ask people here a question...

    Do you, as people of the general public, and as a gamer, really care about "buzzword" design tropes for games? My point being when someone says "this game is a soulslike." I don't really like this one-note sorta offhand denotion of a game. Do you care if an up and coming game is a "Soulslike" or...
  4. MiloCharmingMagician

    SN Systems TDEV GameCube Devkit

    Got a SN-TDEV Devkit it just a GameCube with more ram 48mb and a region switch, NR Drive. in order words it a dvd drive with diffrent firmware. Has same IPL on the rom chip if you switch to production boot mode setting set in the SRAM. It also has it own programable 16bit Audio DSP that runs...
  5. MiloCharmingMagician

    REMOVED

    removeal
  6. sansigolo

    Red Moon: Lost Days - New homebrew game for Sega Saturn

    Hello everyone, my name is Gabriel Sansigolo (@G_Sansigolo) . For those who don't know me, i'm a game developer.. one of my games is the visual novel for Sega Saturn The Lighthouse of Sao Bento do Oeste I am here, on the 27th anniversary of Sega Saturn, to share the DEMO of my game : Red Moon...
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