jo engine

  1. slinga

    Jo Engine Multitap Demo

    I modified Jo Engine's existing gamepad demo to create a multitap demo. The demo is able to detect and read inputs from 1-12 controllers. If the controller is not connected a red X is displayed. When a controller input is detected the correct button lights up. I've been impressed at how easy Jo...
  2. XL2

    Model Converter with animation support

    Hi! Here is a tool I wrote but never shared here. It's a model converter that also allows to export animations to a binary format. Animations are using compressed keyframes with linear interpolation (similar to Quake 2). It's per-vertex animation, so you can store your whole model in a single...
  3. XL2

    4 bpp sprite converter app

    Here is an image converter windows app (for TGA files only) that will convert the images to both c source code and binary file in a 4 bits per pixel format. The app is super simple to use : put it in your image folder, launch it and just type de filename without the extension. It will convert...
  4. XL2

    FPS-demo + source code

    Hi all! One of the hardest thing in making homebrew 3D games is the collision detection. So I did a quick FPS-style demo (with source code, done in a few hours only so don't expect Half-Life on the Saturn) with working collision detection (still buggy) and a tool to generate the bounding boxes...
Back
Top