Recent content by paul_met

  1. paul_met

    Translating Cotton 2

    You can use these tile editors to view any graphics correctly. Tilemolester supports any palette. You can load it from an address, or from a separate file. If your palette is in CRAM, then you should divide its address by 8 (for normal screen mode) or divide it by 4 (for Hi-res mode) - for 16...
  2. paul_met

    Translating Cotton 2

    If the image data is not compressed, there is no need to write any specific software to display it correctly. All this can be done with standard tools like Tilemolester or CrystalTile2. Don't waste your time writing utilities for a specific game. It is better to spend time studying existing...
  3. paul_met

    Screeen resolution hacks

    Panzer Dragoon (USA) - Widescreen File: 1ST_READ.PRG Offset: 22974 Value: 0083
  4. paul_met

    Duck TrueMotion - Optimal Compression Settings

    Can someone advise the optimal settings (size / quality) for encoding video in Duck TrueMotion format? What parameters should I set in the codec settings so that the sound does not stutter when playing on the emulator / console? If you leave the default settings, then the file size will...
  5. paul_met

    Screeen resolution hacks

    I made patches for the games in the region that I had available. Here you can find disk images of any regions. ------------------------------- Unfortunately, possible bugs are a fee for using such hacks. The game was not originally designed for a wide screen, so the consequences of hacks may occur.
  6. paul_met

    Screeen resolution hacks

    I know about it. Therefore, I think the version of the game for Saturn is flawed. I honestly don’t want to mess with It anymore.
  7. paul_met

    Screeen resolution hacks

    Yes, I looked Castlevania SOTN for Saturn a long time ago. There you can increase the horizontal resolution of the screen to 352 pixels, but it will be useless in rooms without scrolling the screen. The game was ported from PS1 and optimized for a horizontal resolution of 256 pixels. It is...
  8. paul_met

    Game Saves collect project

    Oh, thanks, come in handy.
  9. paul_met

    Game Saves collect project

    Does anyone have complete save for Nanatsu Kaze no Shima Monogatari?
  10. paul_met

    Translating Grandia

    Grandia has a different video format than Linkle Liver Story (cinepak).
  11. paul_met

    VDP2 questions

    First, I found a palette for layers NBG1 and NBG3 (it is located at 0x05F00420). When I change CRM = 0, the image for the NBG1 and NBG3 layers deteriorates (see the first image from post #22). I found out that in this case the reading address of the palette for the above layers changes and the...
  12. paul_met

    VDP2 questions

    When setting Color Ram Mode = 0, the palette read address for layers NBG1 and NBG3 changes from 0x05F00420 to 0x05F0C20. How do I return the read address 0x05F00420?
  13. paul_met

    VDP2 questions

    Okay. I noticed that when I switch Color Ram Mode = 0, the palette for only two layers deteriorates (NBG1 - text, NBG3 - dialog box). While the background palette (NBG0) and color areas (NBG2) remain the same. In addition, if you change bits 8 and 9 at the address 18000E, it turns out that the...
  14. paul_met

    VDP2 questions

    I'm afraid that I don’t have enough skills to create VPD1 objects. On the other hand, if the degree of translucency of the dialog window is reduced to a certain level, the non-translucency of the NBG2 layer is almost not evident.
  15. paul_met

    VDP2 questions

    If I go this way, I will have to change not only the picture of the global map, but also all the other backgrounds in the game. That's what I wanted to say.
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