Recent content by paul_met

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  1. paul_met

    VDP2 questions

    First, I found a palette for layers NBG1 and NBG3 (it is located at 0x05F00420). When I change CRM = 0, the image for the NBG1 and NBG3 layers deteriorates (see the first image from post #22). I found out that in this case the reading address of the palette for the above layers changes and the...
  2. paul_met

    VDP2 questions

    When setting Color Ram Mode = 0, the palette read address for layers NBG1 and NBG3 changes from 0x05F00420 to 0x05F0C20. How do I return the read address 0x05F00420?
  3. paul_met

    VDP2 questions

    Okay. I noticed that when I switch Color Ram Mode = 0, the palette for only two layers deteriorates (NBG1 - text, NBG3 - dialog box). While the background palette (NBG0) and color areas (NBG2) remain the same. In addition, if you change bits 8 and 9 at the address 18000E, it turns out that the...
  4. paul_met

    VDP2 questions

    I'm afraid that I don’t have enough skills to create VPD1 objects. On the other hand, if the degree of translucency of the dialog window is reduced to a certain level, the non-translucency of the NBG2 layer is almost not evident.
  5. paul_met

    VDP2 questions

    If I go this way, I will have to change not only the picture of the global map, but also all the other backgrounds in the game. That's what I wanted to say.
  6. paul_met

    VDP2 questions

    That's exactly what I did. But I meant that the color change parameter for the NBG0 layer is global and all other backgrounds that are displayed through the NBG0 layer also go into RGB mode. I apologize for my English, it’s not good, as I would like.
  7. paul_met

    VDP2 questions

    Yes, if I switch the NBG0 layer to RGB (16bpp) mode, then double translucency works. But in this case, all other backgrounds are also switched to RGB mode (global parameter).
  8. paul_met

    VDP2 questions

    It turns out that ECC cannot be forced to work in Color Rаm Mode = 1?
  9. paul_met

    VDP2 questions

    So what is the solution in this situation? Can you suggest any options?
  10. paul_met

    VDP2 questions

    Perhaps I did not quite correctly put it. Multilayer translucency also works with Color Ram Mode = 0, but the NBG3 palette is getting wrong (multilayer translucency works with Color Ram Mode = 1 on all versions of SSF). I also tested ECC at Mednafen. There the situation is different: with Color...
  11. paul_met

    VDP2 questions

    No, I don’t have the original hardware. But I tried on another emulator (SSF) and double translucency works! But it works only if Color Ram Mode = 1. So, you are right, Yabause have a bug with ECC. Anyway it is strange why developers did not want to use ECC...
  12. paul_met

    VDP2 questions

    That's why I was embarrassed, why the developers did not make the dialog box translucent on the screen with the global map (in other cases, the dialog box is translucent). Yes . There are no different visually from CRM=0 and CRM=2. But when CRM= 2 is activated, it turns out like this.
  13. paul_met

    VDP2 questions

    This is exactly the effect I want to achieve. But so far it does not work out. Here are screenshots with layers and layer settings. As you can see, when you turn on the translucency for the topmost layer, the second layer becomes opaque and the third layer is not visible through it.
  14. paul_met

    VDP2 questions

    In order not to create a new topic, I’ll ask here. Is it possible to make layers 1 and 2 translucent for layer 3 at the same time (when I see layer 3 through layers 1 and 2)? If it possible, what should be the settings for all layers.
  15. paul_met

    Translating Grandia

    Sometimes, if there is free space and the amount of data is small, you can place there the already unpacked data by the game itself. Thereafter you need to prohibit access to the unpacking procedure. Unpacked data will be directly read from disk to the desired address in RAM, and then written...
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