Recent content by SuperReye

  1. SuperReye

    Error compiling Jo Engine on VSCode

    than you have .vscode setup incorrectly. I use vscode and just set it up so that it calls the bat file, see SkyBlaster-Saturn/.vscode at main · ReyeMe/SkyBlaster-Saturn
  2. SuperReye

    Error compiling Jo Engine on VSCode

    By VSC do you mean VSCode? and can you compile the samples using the included .bat files?
  3. SuperReye

    Post your riced linux setup

    here, my crap box:
  4. SuperReye

    SEGA Saturn 29th Anniversary Game Competition

    I believe you meant "Utenyaa - SuperReye" :D
  5. SuperReye

    Utenyaa~ - Update from few hours after competition ended

    Changelog: - Fixed: Game crashed on levelchange - Fixed: Game crashed when selecting Valley level - Fixed: Timer was not reseting after level change - Fixed: Music was not changing correctly when exiting level - Fixed: Player was not able to shoot first 3 seconds of a round due to uninitialized...
  6. SuperReye

    SEGA Saturn 29th Anniversary Game Competition

    My entry is "Utenyaa", which is about catgirls riding on tanks.It's my original game based on multiplayer tank-smashing games. The basic weapon is the main cannon under button A. The Secondary weapon, under button B, is the mine or the bomb which can be obtained from crates that sometimes drop...
  7. SuperReye

    Utenyaa~ 0.1b

    Game about catgirls riding on tanks. It's my original game based on multiplayer tank-smashing games. The basic weapon is the main cannon under button A. The Secondary weapon, under button B, is the mine or the bomb which can be obtained from crates that sometimes drop from the sky. Controls...
  8. SuperReye

    Getting started with ponèSound

    the ponesound c/h files are just a wrapper for the driver, if you want to edit the struct you would have to modify the driver it self as well
  9. SuperReye

    Getting started with ponèSound

    hope this helps: SkyBlaster - ffmpeg wav to pcm 8bit command is: \ffmpeg -i "mySound.WAV" -f s8 -ac 1 -ar 15360 "mySound.PCM" to play the sound I use: pcm_play(mySoundId, PCM_PROTECTED, 6); The PCM_ macro ponut has is not descriptive of what it really does, so you can use these to better...
  10. SuperReye

    Getting started with ponèSound

    The file length is not just about jo engine, the functions SGL/SBL/yaul (jo is build on top of SGL) uses to handle files on disk only support 8.3 file format (meaning max 8 characters in name + dot + 3 characters in extension). So all files you put on the CD should follow this DOS convention...
  11. SuperReye

    SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

    in jo if you rotate the sprite, than its not rotated correctly at 90 deg intervals, there is slight dicrepancy (2-3deg)
  12. SuperReye

    Satourne or Yabause ?

    most of the important tools that are used with SGL have an NT version which works on 64bit win10, for cinepak you need mac anyways and for some less used tools (used lots by some devs, but not commonly used by everyone) dosbox is plenty good. Depending on which SDK you are going to use you...
  13. SuperReye

    Sky Blaster - Bug fixes

    A small update including some bug fixes and changes Changelog: Fixed memoryleak causing the game to crash after a while Fixed an issue causing clouds to never spawn again after red level Fixed an issue causing explosion animation to never play Fixed some performance issues Screens in endless...
  14. SuperReye

    Updating Blender-to-Saturn script

    Look at Akira sample where struct MOTION is used. this struct is inside ss_akira.h.
  15. SuperReye

    Updating Blender-to-Saturn script

    There are multiple ways for you to do animations on saturn, as there is no concrete way and everyone does what they think is best for their use case. 1) Vertex animation - Store different mesh for each frame and interpolate between them 2) Skeleton animation - store a skeleton of sorts and...
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