Search results

  1. Guillaume

    Two-way cache in yabause

    I've just spent some time this evening to get it working. The problem is Yabause only allow execution of code in some specific areas of the memory and that wasn't one of them :) Anyways, I commited a fix for it. You can download the latest SVN and compile with "./configure...
  2. Guillaume

    Yabause mesh processing

    I just checked in the the shaders into Yabause CVS. Thanks for the patch :)
  3. Guillaume

    Game saves sections ?

    That could be useful to post save states of games just before they bug or crash on yabause :)
  4. Guillaume

    Yabause

    Or just wait for the next release, we may do another one soon.
  5. Guillaume

    Emulation News !!

    Yabause can emulate ROM cart games, you just need a dump of the cart.
  6. Guillaume

    Yabause

    About your three questions Rockin'-B: 1) Yeah, I guess we could add options to disable or change hardware limitations. Now, that would means writting Yabause-specific programs :) and I'm not sure it would be easy to implement... 2) There's no frameskip yet. We implemented one some time ago...
  7. Guillaume

    Yabause

    I've just commited some code in the CVS that should fix that problem.
  8. Guillaume

    Yabause

    The website is now updated ;)
  9. Guillaume

    Yabause

    On my Athlon XP 1600 / 256 MB / GeForce 2 I'm getting 24 fps on the cdplayer screen and 18 fps while playing radiant silvergun.
  10. Guillaume

    Yabause

    As I've got a box with almost the same problem, I've done some tests too. Removing the SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 4); line in ygl.c solved the problem... and I still got transparency ! So I wondered if those SDL_GL_SetAttribute are needed at all and I removed them... and it...
  11. Guillaume

    Yabause

    The only difference I can think of between the initialization of 0.0.7 and CVS is the SDL_RESIZABLE flag. Can you try to remove it in the ygl.c file? So the line with the call to SDL_SetVideoMode (line 107) should be: if ( SDL_SetVideoMode( 320, 224, 32, SDL_OPENGL ) == NULL ) { Change...
  12. Guillaume

    Yabause

    We merged the "yabauserewrite" branch with the main one, so you don't have to specify "-r yabauserewrite" anymore. It may be related to your compilation problem.
  13. Guillaume

    Yabause

    What distribution are you using slinga? And what is your glut version? I got Yabause running on my two linux boxes: - Fedora Core 4 on Athlon 32 bits with freeglut 2.2.0 - Ubuntu Horay Hedgehog on Athlon 64 bits with freeglut 2.2.0
  14. Guillaume

    Yabause

    I've just done some changes to remove those warnings. I think I'll have to fix some more things for 64 bits cpu as games working on 32 bits are still crashing. About speed, I'm getting 15 fps on the cdplayer screen without the graphic card drivers and 40 fps with drivers.
  15. Guillaume

    Yabause

    Btw, I should get that laptop today. Just have to install linux on it and I can try and fix yabause for 64-bits machine. So, if it's still not working, it should be working soon :)
  16. Guillaume

    Sega emulation update

    Thank you for adding yabause ;)
  17. Guillaume

    ssf binary test

    Is it compiling (and running) now? I've never tried to compile it on a SuSE but it should work.
  18. Guillaume

    Yabause

    New release: http://sourceforge.net/project/showfiles.php?group_id=89991 Enjoy! :)
  19. Guillaume

    interrupt status register

    Does the value of the register is cleared after the interrupt execution?
  20. Guillaume

    interrupt status register

    I need to implement the SCU interrupt status register, but the this register is under documented. I know that you can't write to it (according to the SCU final specifications), but I don't know what it should return when it is read. If I understand the SCU manual, it should tell if an...
Back
Top