yeah the lighting effects are very good in Fighters Megamix (better than those of VF2 Model 2 version), I think VF2 could have been closer to the Model 2 version if they hadn't gone for such a high resolution (which is even higher than the Model 2 version), moreover in prototype/unreleased games...
yes, here is a GIF that shows it well (taken with SSF), the 1st screenshot is at the output resolution (704x448) and the 2nd screenshot has been downscaled to 352x224 in nearest neighbor :
as you can see the characters remain exactly the same while the background and UI clearly drop in...
according to Bettle Saturn it is interlaced, for hi-res I don't know but i guess it's the case for the frames at the output (but not necessarily for the internal resolution) since the backgrounds are in hi-res and the interlaced screenshots taken with Beetle Saturn are in 704x480 (while for...
by "accurate" I mean correct resolution or even pixel-perfect and without interlacing artifacts if possible.
yeah, entirely "disabling" interlacing but not really in the sense of "disabling" it, more in the sense of whether it was possible for an emulator like SSF to directly display frames...
Hi,
I would like to know how to take accurate screenshots for some interlaced Saturn games (I use Beetle Saturn and SSF): Virtua Fighter 2, DOA, Fighters Megamix...
Beetle Saturn take screenshots with interlacing artifacts, we can use a Bob deinterlacing shader with retroarch but I wonder if...
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