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  1. celsowm

    JoEngine: How to correct the perspective?

    Hi, I am trying (again) to learning Jo Engine but I am struggling with a simple thing: put the vdp2 as a floor (or correct the camera perspective): my current code: #include <jo/jo.h> static jo_pos3Df pos, rot; static jo_palette floor_pal; static jo_camera cam; static jo_vertice...
  2. celsowm

    SGDK: How to make the camera follow the player?

    Hi ! I've created a small code of a box going ever to the right and a jump button But when I tried to move the camera, it did not work What I did wrong here? #include <jo/jo.h> // Structure to store the cube's position and velocity typedef struct { jo_pos3Df position; float velocity_y...
  3. celsowm

    Issue with Sphere Rotation on Sega Saturn Using Jo Engine

    I'm trying to build a simple low-poly sphere that is "playable" using a Sega Saturn gamepad (similar to the game Marble Madness) with Jo Engine The code I'm using is as follows: the result is: https://imgur.com/rytTvAq As you can see, the low-poly sphere is not rotating like a ball when I...
  4. vbt

    SSSDK 12.2

    GCC 11.1 (lto enabled) GMP 6.2.1 MPC 1.2.1 MPFR 4.1.0 Binutils 2.36.1 Newlib 4.1.0
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