I modified Jo Engine's existing gamepad demo to create a multitap demo. The demo is able to detect and read inputs from 1-12 controllers. If the controller is not connected a red X is displayed. When a controller input is detected the correct button lights up.
I've been impressed at how easy Jo...
Hi!
Here is a tool I wrote but never shared here.
It's a model converter that also allows to export animations to a binary format.
Animations are using compressed keyframes with linear interpolation (similar to Quake 2).
It's per-vertex animation, so you can store your whole model in a single...
Here is an image converter windows app (for TGA files only) that will convert the images to both c source code and binary file in a 4 bits per pixel format. The app is super simple to use : put it in your image folder, launch it and just type de filename without the extension. It will convert...
Hi all!
One of the hardest thing in making homebrew 3D games is the collision detection. So I did a quick FPS-style demo (with source code, done in a few hours only so don't expect Half-Life on the Saturn) with working collision detection (still buggy) and a tool to generate the bounding boxes...
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