Emulation section update

vbt

Staff member
Kega 3.3 was added :

Fairly major update that hopefully fixes lots of things and breaks nothing...

See the readme, far too much stuff to list here.


SSF 0.07 Alpha R7

Drawing processing of 64 color,128 color sprite was modified.

Sprite indication of opening demonstration of the pounding memorial (part the part where it becomes transparent) being repaired, it increases.

Processing of the SCSP part was corrected.

Excitingly it reaching the point where 7 moves, it increases.

Reproducibility of tune of the built-in sound source somewhat has become good.

That and petit noise of the loop PCM decreasing, it increases.

SMPC interruption processing was corrected.

It reaching the point where the ラストグラディエーターズ and world advanced grand strategy move, it increases.

Order of the SCU built-in DSP part was corrected.

It reaching the point where movie sound of the advanced world war sounds, it increases.

Operation of the CPU built-in DMA was modified.

Wailing and... it reaching the point where it moves, it increases, (in about SH2 order several 90).

The status picture of the タクティクスオウガ becoming unable to deteriorate even in SH2 order, several hundred it increases.

CDC command (12) it mounted.

It reaching the point where it can do scan playback in the multiple prayer picture, it increases.

Combining also bug check, it recreated 68000 emulators, but there was no doubtful place.

When with it becomes, being trouble in such as SH2 emulator...

While being close, you try to check also SH2 emulator.


Meka 0.71 Windows

- The first sets of changes were contributed from DjRobX, who successfully made improvements to the video system (including triple buffering), and added Maxim Stephin' HQ2X graphics filter as a new blitter. Although some parts are still a bit rough yet (more configurability is upcoming) this is a big change as it leads the way toward a smoother MEKA and support for hi-color video modes. Future versions should scrap the old 256-color mode in favor of 16/32 bits modes, opening the way to many improvements.

- The second sets of changes includes important additions to the debugging suite: symbols loading, expression evaluator with variable replacement, print function, contextual command line completion, improvment to the disassembly view, as well as dozen of small improvement and fixes. More useful than ever for those geeky programmers, this is a great step to help homebrew development on Sega 8-bit systems and hacking/modification/analysis of existing games. Possibilities are endless.

This version also includes heaps of the usual fixes and smaller changes


SEGA emulation
 
Originally posted by Borisz+Mon, 2005-07-04 @ 02:33 PM--><div class='quotetop'>QUOTE(Borisz @ Mon, 2005-07-04 @ 02:33 PM)</div><div class='quotemain'>http://www.ocn.ne.jp/translation/?tool3

Try using that for translating japanese sites. I found it to be much understandable then babelfish or even Google.

[post=136263]Quoted post[/post]​

[/b]


SSF 0.07 Alpha R8 released and added in the emulation section.

<!--QuoteBegin- From OCN 😉


Although he wanted to modify, since specification of a cause is likely to take time, it rises. Interruption processing of SSF Ver0.07 alpha R8SH2 was corrected. SODO & Sosa Lee moves. Since transparent pixel invalid processing of RGB sprite had fallen out, it added. Processing with SCU built-in [ DSP ] was corrected. Shining force ? moves (scenario 1 only 巨神 of 王都 check). Operation of CD block was corrected. Warring States braid  The Warring States tile version moves. Operation of SCSP was corrected. The music of a frame frame ぷよぷよ dungeon is reproduced exactly. CDDA reproduction was changed only into digital reading. Since it is the specification which it is most which can carry out digital reading of the latest CD drive, it carries out digital reading of Saturn, and pours data to DSP. Since it is going to move now the software which does not operate, it has not been repaired if the screen has collapsed. Please drop the number of recompilation block commands about on 20 the back. It seems that compatibility becomes [ the direction which changed the setup here ] high rather than changing the number of SH2 commands.

[/quote]

Kega Fusion 3.4 was also added 🙂
 
SSF Alpha R10 released :

Originally posted by using OCN

Interruption processing of SCU was corrected. MYST burning ranger truth and a goddess -- transmigration  DEBIRUSA manners move. Otherwise, it is a MERUTI run sir.  The screen of ? Galaxy girl police 2086? is displayed exactly. Translucence processing of VDP2 was corrected. Magic school Luna's screen is displayed exactly. Sprite drawing processing of VDP1 was corrected. Evil spirit castle Dracula's X spray is repaired. Even when it is soft, in a default setup, there is a stopping case where it is operating by change of interruption processing until now. Please reduce the number of SH2 commands then.

 
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