vbt
Staff member
Kega 3.3 was added :
SSF 0.07 Alpha R7
Meka 0.71 Windows
SEGA emulation
Fairly major update that hopefully fixes lots of things and breaks nothing...
See the readme, far too much stuff to list here.
SSF 0.07 Alpha R7
Drawing processing of 64 color,128 color sprite was modified.
Sprite indication of opening demonstration of the pounding memorial (part the part where it becomes transparent) being repaired, it increases.
Processing of the SCSP part was corrected.
Excitingly it reaching the point where 7 moves, it increases.
Reproducibility of tune of the built-in sound source somewhat has become good.
That and petit noise of the loop PCM decreasing, it increases.
SMPC interruption processing was corrected.
It reaching the point where the ラストグラディエーターズ and world advanced grand strategy move, it increases.
Order of the SCU built-in DSP part was corrected.
It reaching the point where movie sound of the advanced world war sounds, it increases.
Operation of the CPU built-in DMA was modified.
Wailing and... it reaching the point where it moves, it increases, (in about SH2 order several 90).
The status picture of the タクティクスオウガ becoming unable to deteriorate even in SH2 order, several hundred it increases.
CDC command (12) it mounted.
It reaching the point where it can do scan playback in the multiple prayer picture, it increases.
Combining also bug check, it recreated 68000 emulators, but there was no doubtful place.
When with it becomes, being trouble in such as SH2 emulator...
While being close, you try to check also SH2 emulator.
Meka 0.71 Windows
- The first sets of changes were contributed from DjRobX, who successfully made improvements to the video system (including triple buffering), and added Maxim Stephin' HQ2X graphics filter as a new blitter. Although some parts are still a bit rough yet (more configurability is upcoming) this is a big change as it leads the way toward a smoother MEKA and support for hi-color video modes. Future versions should scrap the old 256-color mode in favor of 16/32 bits modes, opening the way to many improvements.
- The second sets of changes includes important additions to the debugging suite: symbols loading, expression evaluator with variable replacement, print function, contextual command line completion, improvment to the disassembly view, as well as dozen of small improvement and fixes. More useful than ever for those geeky programmers, this is a great step to help homebrew development on Sega 8-bit systems and hacking/modification/analysis of existing games. Possibilities are endless.
This version also includes heaps of the usual fixes and smaller changes
SEGA emulation