First thing, hello all.
Second thing, I'm new here, this is my first post.
Third thing, I'm french, so please be kind with my English.
I decided to make an undub version of Saturn Bomberman, I find audio digits just much crazyer in japanese.
I was first looking for a way to edit audio in the US version but I didn't find any tutorial. In contrast I found Malenko's Let's replace Sega Saturn graphics great post in this place.
I do not have to follow every step because I have both JP and US versions of the game and only have to replace japanese text tiles by english ones.
First tile I get from VDP1 is the "Stage" button. Fortunately, all menu buttons have exacty the same address, width, height and color mode in both versions.
I won't have to edit the image, but I want to be sure I dumped the right data, so I open my stage_j.bin in Crystal Tile, and I get this :
I assume I can now look for the file containing my tile data in the japanese extracted iso.
I use ByteSearch, looking for a very small chunk, but always get 0 results when I search for more than 3 or 4 bytes:
I have no idea of what is going wrong. Maybe some files are compressed ?
I know .CPK are video files and .AIF are audio files, but I don't know anything about ._PRE and ._TRK
I hope someone can help me to go further.
Here is the files structure for the japanese version, everything is on the same level, no sub-directories.
Thanks in advance.
Second thing, I'm new here, this is my first post.
Third thing, I'm french, so please be kind with my English.
I decided to make an undub version of Saturn Bomberman, I find audio digits just much crazyer in japanese.
I was first looking for a way to edit audio in the US version but I didn't find any tutorial. In contrast I found Malenko's Let's replace Sega Saturn graphics great post in this place.
I do not have to follow every step because I have both JP and US versions of the game and only have to replace japanese text tiles by english ones.
First tile I get from VDP1 is the "Stage" button. Fortunately, all menu buttons have exacty the same address, width, height and color mode in both versions.
I won't have to edit the image, but I want to be sure I dumped the right data, so I open my stage_j.bin in Crystal Tile, and I get this :
I assume I can now look for the file containing my tile data in the japanese extracted iso.
I use ByteSearch, looking for a very small chunk, but always get 0 results when I search for more than 3 or 4 bytes:
Code:
PS D:\bomberman\tools> .\byte_search.exe --source_type string --target ..\dump\jp\ --source F77762222222AAA2
ByteSearch v1.7
Written by Derek Pascarella (ateam)
> Gathering list of all files in target scan folder...
> Initiating scan process against 84 files...
> Scan complete! Found 0 match total.
I have no idea of what is going wrong. Maybe some files are compressed ?
I know .CPK are video files and .AIF are audio files, but I don't know anything about ._PRE and ._TRK
I hope someone can help me to go further.
Here is the files structure for the japanese version, everything is on the same level, no sub-directories.
Thanks in advance.
Code:
PROGRAM.BIN 12 976 962
0KRNL.BIN 786 432
0._POST 307 200
1._PRE 352 800
1._TRK 3 824 352
2._PRE 352 800
2._TRK 28 329 840
3._PRE 352 800
3._TRK 26 916 288
4._PRE 352 800
4._TRK 31 335 696
5._PRE 352 800
5._TRK 32 217 696
6._PRE 352 800
6._TRK 26 659 920
7._PRE 352 800
7._TRK 21 643 104
8._PRE 352 800
8._TRK 19 733 280
9._PRE 352 800
9._TRK 2 368 464
10._PRE 352 800
10._TRK 31 058 160
11._PRE 352 800
11._TRK 14 631 792
12._PRE 352 800
12._TRK 28 917 840
13._PRE 352 800
13._TRK 21 525 504
14._PRE 352 800
14._TRK 7 199 472
15._PRE 352 800
15._TRK 30 373 728
16._PRE 352 800
16._TRK 27 175 008
17._PRE 352 800
17._TRK 5 129 712
18._PRE 352 800
18._TRK 1 773 408
19._PRE 352 800
19._TRK 1 368 864
20._PRE 352 800
20._TRK 1 234 800
21._PRE 352 800
21._TRK 6 820 800
22._PRE 352 800
22._TRK 6 460 944
23._PRE 352 800
23._TRK 6 620 880
24._PRE 352 800
24._TRK 7 676 928
25._PRE 352 800
25._TRK 7 079 520
26._PRE 352 800
26._TRK 1 234 800
27._PRE 352 800
27._TRK 1 074 864
28._PRE 352 800
28._TRK 26 561 136
29._PRE 352 800
29._TRK 531 552
M_007.AIF 173 964
M_015.AIF 154 164
M_021.AIF 164 748
M_025.AIF 203 276
M_026.AIF 154 124
M_030.AIF 141 836
M_032.AIF 139 948
M_037.AIF 21 860
M_039.AIF 175 884
M_058.AIF 300 492
M_059.AIF 124 620
M_060.AIF 151 270
M_061.AIF 262 092
M_062.AIF 237 708
M_063.AIF 188 300
M_064.AIF 396 108
M_065.AIF 363 738
M_066.AIF 90 930
M_067.AIF 263 756
M_087.AIF 64 216
BOMSS1.CPK 28 373 676
BOMSS2.CPK 32 859 508
BOMSS3.CPK 35 441 572
Last edited: