Hi!
Tryed to wrote simple gfx code with usage of bitmap functions. But got nothing.
Here is the code:
void main(void)
{
int i;
slInitSystem(TV_320x224, NULL, 1) ;
slInitBitMap(bmNBG0, BM_512x256, VDP2_VRAM_B1);
slPrint("just a circle", slLocate(1,1));
for (i = 0;i <= 250; i++){
slBMCircle(100, 100, 50, i);
}
while(1){
slSynch();
}
}
This code gives only garbage on screen and not the circle itself.
How to do it propertly?