Pier Solar and the Great Architects

vbt

Staff member
piersolar_logo.jpg



Pier Solar will be the very first all new game to appear on Mega Drive/Genesis and Mega CD/Sega CD in this millenium.


It is a thing many have called an unfullfillable dream.

But it is real. We sincerely hope that you will enjoy holding an all new cartridge and CD for your favourite 16-Bit-console as much as we enjoyed making the dream come true.


Pier Solar is originated from the Sega homebrew community of Eidolon´s Inn in 2004. Started as a small effort to bring the members of the site to virtual life in a little RPG, time has passed and the game has grown to become so much more. Now Pier Solar is on the way to hopefully become a Role Playing Game matching all the other great classics of the 16-Bit-era...


Homepage : http://www.piersolar.com


Source : http://www.eidolons-inn.net
 
That looks like a pretty cool game. Any idea when it will become available and how much it will be? I wonder if it will be professionally packaged?
 
Kuta, the package was revealed.

Behold! After many, many, many requests we finally decided to reveal the packaging that will accompany Pier Solar's descent from the heavens. Or, more likely, delivery by a bitter member of the postal service. Regardless of its mode of transit, this is what will await you upon the game's release (and subsequent purchase of course!)


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The final boxes have been given the seal of approval by the Fonz and now they wait for their union with the finished project.


Speaking of, we've been busy producing new monsters, refining some cutscenes and building new locales all of which we think you'll really love. Here's a bite size sample of one of our more Arabian themed areas:





Remember, our contest to win a free copy of Pier Solar is still ongoing. All you have to do is toss together a Pier Solar themed wallpaper, attach it and hit us up at wolfrider31 at hotmail dot com with your subject reading Pier Solar Submission. Multiple submissions are allowed and the best one will be notified by email and have their WP enshrined in our hallowed halls / posted on our website.


http://www.piersolar.com/pier-solar-news.php
 
Greetings boys and girls. Come, sit 'round the fire, pin your ears back and partake in our previous week's adventures.


The last seven days has seen a steady stream of work being done on all fronts: Monsters being molded from our collective creative power (and in defiance of God's will!), new cities emerging, and changes a-plenty being implemented to the script. Story wise we're on the third of five planned drafts, the entirety of which will be completed by the end of the month. After that our translators will emerge from their cages and begin their dark work - allowing us to not only wreak havoc in one language, but several.


We've begun the polishing process on some of our older areas, including the ones you've played in the demo.


http://www.piersolar.com/pier-solar-news.php
 
Beta Test Enrolment Form now Live!

Date: 14/01/2010

Hi Folks,

It's been a while hasn't it? Well in regards to me writing a post to you all it has!

With great pleasure I'd like to announce our Beta Testing Enrolment Form is now live!

The form will give some of you the opportunity to join in with the final Testing phase of Pier Solar.

Oh but wait, I haven't told you where the form is... well that's for you to hunt down!

Chow for now,

Matteus and the Water Melon team

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January 2010 update

Date: 10/01/2010

Hello,

Hope you had a nice holiday and a great start of the new year
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.

People on the forums are starting to beg.. hrmm ASK!.. for updates again, so I have no other choice but to get Tulio's permission to write an update. He gives me access to this blog and here I go. Although we are at the same development state, things have progressed a lot.

Finally, the soundtrack is 100% complete. The Mega-CD soundtrack tunes were composed and mixed a long time ago, but the conversions to FM/PSG (Mega Drive sound) had yet to be done. The last of them (which total to about 50) are now made by Tulio. He has also enhanced some of the older tunes.

Graphics are almost done now too, with the last battle backgrounds drawn and inserted into the game a few days ago. They look fabulous, very detailed and colourful. The demo backgrounds can't hold a candle to them. What's left to do are mostly tweaks and polishing.

What we are doing now is inserting everything into the game that hasn't been inserted yet. It's pretty much only battle stuff and the translations left. All battle code is written since long, we just have to do the parameters, the curve of EXP, enemy statistics (character statistics are done since long) etc. I will do this personally with Fonzie.

My current task is playing through the game, checking through the maps. Bugs are pretty much non-existent, but there are some background priority issues here and there that requires me to play the game to see them. After that, it's the battle parameters and some testing, and a final look at the script. There are also some other minor things left, but it isn't much, we are really getting there.

So to the million dollar question... when are we done? Sorry to say it, we don't know. We are still talking about months. But rest assured that we are putting many hours every day to make sure the game is out as we want it and you expect it ASAP. Apart from Christmas, there has been no rest days since long before the pre-orders began. For me, a week of vacation is now ahead. A week of no work, but a bloody lot more of Pier Solar!

Take care people, and play the English translation of Barver Battle Saga while you are waiting (http://www.romhacking.net/trans/1467)
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/Zebbe, Water Melon team

Source : http://piersolar.com/pier-solar-news.php
 
Good day,

The beta enrollment is a big success and many talented, excited and helpful people (it seems) have contacted us for the final quality assurance of the game. We have already contacted some of you for some critical tasks, but since there are so many who applied and the fact that the very final beta testing hasn't begun yet, we will contact several more soon. Don't be sad if you haven't been contacted, we are very grateful to everyone who wished to help us with the game, but obviously it is not possible to have everybody who applied as beta testers in the final development phase.

In January, the US version got sold out. The only version left is the Japanese version, which indeed works on your Genesis and PAL Mega Drive. As we've said before, we won't produce more copies of this run, but Pier Solar will be available in the future. In what way or form will be decided when we are done and have released this Mega Drive/Genesis version.

The constant progress with the game is going smoothly. I am almost done with checking the game maps (and Fonzie done with doing the updates), thus they will all be perfect very soon. Lots of other stuff has been made, but let's not get into details.

Until next time!

/Zebbe, WaterMelon team

Source : http://www.piersolar.com/pier-solar-news.php
 
Hello, friends of Pier Solar!

Sorry about the lack of an update last month - we were busy working on the game! In fact, we still are every day, but as it stands now the game is completed and our focus is put on debuging (fixing glitches, which are nearing extinction and calibrating battles/items and levels) beta testing and translation input.

However, we are still in need of Japanese experts for the corresponding translation input and proof-reading. If you, or a friend of yours, know Japanese and wish to help out, please contact us immediately.

Last but not least, the game is under testing on different Sega endorsed hardware such as the JVC X'Eye, to assure 100% compatibility.

For smaller updates, please check out our Twitter account at: http://twitter.com/watermelongames

Until next time!

Regards,

/Zebbe and the WaterMelon team

Source : http://www.piersolar.com/pier-solar-news.php
 
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