Here's another rambling I wanted to run by you all...
While I was sitting in a Barnes and Noble yesterday, I browsed through the recent issue of Nintendo Power. I usually find the magazine to be wordy advertisements for Big N's products, but I'm a fairly new Gamecube owner, so I wanted see if I was missing anything.
There was one little section in the mag that features tidbits of discussions from Nintendo's message boards. One such piece suggested that somebody should port some of the old-school point and click adventures such as Monkey Island and Sam & Max to the DS. Of course, they didn't go into much more discussion other than, "yeah that would be cool".
But the idea did stick in my mind a bit -- which would explain why I am bothering to write about it.
This would be an interesting opportunity for somebody like LucasArts to resurect some of their old titles. However, I imagine it would take more than a nomal port of the game. While the DS might have great graphics capabilities and a very nice screens, I do not think that the amount of detail on a single screen would be sufficient for displaying all the items and text needed for these adventures. Also the second screen should be effectively utilized.
Complete rewrites would be in order so that the games could be playable and be modernized to keep this new generation of games occupied. If executed correctly, I could see this genre being something that could give Nintendo's new device a more interesting edge over Sony's PSP.
Look at some of the existing launch titles from the DS lineup, like Sprung. While it may be somewhat of a stretch in comparison, I can see some similarities on how you interact with characters and such. Just add in a bit more exploration, puzzle-solving, and interaction, and you have a great revival of the point-and-click adventure.
LucasArts could bring back their beloved franchises, but it might also bring other publishers such as Nintendo and Sega to use some of their existing characters (or new ones) to create interactive stories that could be enjoyed by gamers of all ages.
These types of games would help break up some of the monotony of the gaming market right now. Many games are simply sequals or ports of older games. On most systems their is a lack of games that a fresh and innovative. That's what is great about the DS -- it's inspiring developers to stand back and thing about how to make a different type of game.
While I was sitting in a Barnes and Noble yesterday, I browsed through the recent issue of Nintendo Power. I usually find the magazine to be wordy advertisements for Big N's products, but I'm a fairly new Gamecube owner, so I wanted see if I was missing anything.
There was one little section in the mag that features tidbits of discussions from Nintendo's message boards. One such piece suggested that somebody should port some of the old-school point and click adventures such as Monkey Island and Sam & Max to the DS. Of course, they didn't go into much more discussion other than, "yeah that would be cool".
But the idea did stick in my mind a bit -- which would explain why I am bothering to write about it.
This would be an interesting opportunity for somebody like LucasArts to resurect some of their old titles. However, I imagine it would take more than a nomal port of the game. While the DS might have great graphics capabilities and a very nice screens, I do not think that the amount of detail on a single screen would be sufficient for displaying all the items and text needed for these adventures. Also the second screen should be effectively utilized.
Complete rewrites would be in order so that the games could be playable and be modernized to keep this new generation of games occupied. If executed correctly, I could see this genre being something that could give Nintendo's new device a more interesting edge over Sony's PSP.
Look at some of the existing launch titles from the DS lineup, like Sprung. While it may be somewhat of a stretch in comparison, I can see some similarities on how you interact with characters and such. Just add in a bit more exploration, puzzle-solving, and interaction, and you have a great revival of the point-and-click adventure.
LucasArts could bring back their beloved franchises, but it might also bring other publishers such as Nintendo and Sega to use some of their existing characters (or new ones) to create interactive stories that could be enjoyed by gamers of all ages.
These types of games would help break up some of the monotony of the gaming market right now. Many games are simply sequals or ports of older games. On most systems their is a lack of games that a fresh and innovative. That's what is great about the DS -- it's inspiring developers to stand back and thing about how to make a different type of game.