Originally posted by ExCyber@Mon, 2006-02-27 @ 11:21 PM
Rockin'-B, or anyone else: do you have any interest in a rewrite of arflash that:
- Loads firmware from a file on disc instead of having it compiled in
- Doesn't use braindead timing code (faster flashing)
- Verifies/retries writes
- Can reasonably have support added for new flash chips (I'm not aware of stock AR hardware that has anything other than the 3 currently supported Atmel/SST ones, but maybe someone will find/make one, and besides the current detection code is just ugly)
- Can append codes on an existing firmware
And if so, are you willing to test it?
[post=144746]Quoted post[/post]
Of course. I already made the loading from CD in SGM.
What is really, really a very good idea is the verification. Because of the errorprone cart connector, you never know if it's correct, even if it might work.
- I got an addition from SGM: depending on the size of the file, let the user select if to overwrite codes or/and save games.
- Also, it would be cool if you could check the file and see if it's a firmware, cheat codes or save games, because SGM allows to dump them (e.g. memory regions) as a backup.
- Use SYS_Exit(0) to return to multiplayer/boot disc menu.
Actually I think arflash and SGM is a good combination, because you can't beat it's flexibility in file handling. So I would like to see features, that can't be done in SGM like verification, partial flashing, code appending and speedup (I almost thought it has crashed, because "writing..." stays there for a long time).
I would test it of course.