It looks really promising. What target architectures/consoles are you planning on releasing this for? I was working on an open world RPG in Unreal Engine 4.x but I gave up hope of finishing it, since I'm the only one who was working on it and I have no idea how to manage a project with multiple people (even if I was able to find someone who wanted to help).
It looks really promising. What target architectures/consoles are you planning on releasing this for? I was working on an open world RPG in Unreal Engine 4.x but I gave up hope of finishing it, since I'm the only one who was working on it and I have no idea how to manage a project with multiple people (even if I was able to find someone who wanted to help).
open world RPG is too big a scope to start with, I recommend going for a more linear and condensed version of your game and build from there.
I hope to release for the Switch 2 and maybe even try hitting mobile. I'm REALLY sick of the mobile market being absolute trash, but my game also might have to drastically change because of it.
open world RPG is too big a scope to start with, I recommend going for a more linear and condensed version of your game and build from there.
I hope to release for the Switch 2 and maybe even try hitting mobile. I'm REALLY sick of the mobile market being absolute trash, but my game also might have to drastically change because of it.
I was planning on releasing it in packs and add-ons, rather than try to make an entire world immediately. Like release an optional update or DLC that adds more content, quests, and new areas.
I was planning on releasing it in packs and add-ons, rather than try to make an entire world immediately. Like release an optional update or DLC that adds more content, quests, and new areas.
Thanks for your opinion, but I'm not asking for advice on my game. I'm not even working on it anymore anyway. If I ever do get back to it, I'll do whatever I want.
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