Saturn Development vs Genesis Development

Heya Everyone,

Had a quick question of those of you who have done a bit of programming for both the Saturn and the Genesis (using ASM or even SGCC). I was wondering, in your opinion, which is easer to develop in as far as doing 2D games. The Saturn has a more developed C compiler and from what I can tell some nice standardized functinos for displaying text/sprites. But I'm told that the Genesis has a very nice, simple methods of displaying graphics.

Just curious what you guys think is easier to do 2D programming with 😀. Thanks in advance!
 
The Genesis hardware is quite simple, so if you're banging the hardware directly, it is much easier to program for (well except that you have to deal with VRAM/sprite-rendering limitations). However, the Genesis C environment is homebrew whereas the Saturn C environment is based on the official devkit. For obvious reasons the Saturn C environment is much more feature rich.

I haven't done any Saturn programming, so it's hard for me to say which is easier overall.
 
well, I have only done a little hardware-level Saturn programming (in ASM) and Megadrive/Genesis dev just *GOTTA* be harder... especially if you want to push the system, as the Saturn's architecture is of course a lot more complicated.
 
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