some love for Albert Odyssey

If I could recommend anything for Albert Odyssey it would be nerfing Aine's speed boost power, as it makes him harder than the final boss. Also the final dungeon encounter rate needs to be reduced by like 70%. It makes it so its impossible to not be overleveled.
Thanks a lot for the suggestions =]
My hack reduces the rate by around 67% (2/3), and it definitely matters in the last area, you're right.
I also replaced the very inappropriate BGM in that area specifically, the new one does it justice a lot more.
What does Aine's speed boost power do exactly, increase his agility?

Very interesting post! I recently bought Sega Saturn and i`m all about rpg games and strategies (this second is almost non existend in Saturn library of games, well there is Civilization but its japanes only, i wish it have translation), and old jrpgs are my favorites. Albert Odyssey is right up my alley and i adore everything about it, next to Shining Force III.
Anyway thanks a lot for your efforts and passion for making improvements, ill gonna check it myself in a future.
Kind regards, Dado.
Yeah, it seems it's never too late to improve such a gem =]

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For the record, i'm still working on V4, coding some kind of custom skill engine these days.
Who knows, attack skills might be a thing after all...
 
Thanks a lot for the suggestions =]
My hack reduces the rate by around 67% (2/3), and it definitely matters in the last area, you're right.
I also replaced the very inappropriate BGM in that area specifically, the new one does it justice a lot more.
What does Aine's speed boost power do exactly, increase his agility?


Yeah, it seems it's never too late to improve such a gem =]

#######

For the record, i'm still working on V4, coding some kind of custom skill engine these days.
Who knows, attack skills might be a thing after all...
Awesome! Its probably good to have some parts of the game have a high encounter rate just so you dont have to grind at every roadblock, but the last dungeon was just broken.

Yes, and its not long before he gets two turns before you get a single turn. Another fix for it could just be that no matter how fast you get you never get double turns.
 
Awesome! Its probably good to have some parts of the game have a high encounter rate just so you dont have to grind at every roadblock, but the last dungeon was just broken.

Yes, and its not long before he gets two turns before you get a single turn. Another fix for it could just be that no matter how fast you get you never get double turns.
To avoid the endless grinding drawback, random encounters have a 50% XP|gold buff.
But at the same time, the difficulty of those was increased (player dmg - 25%, AI dmg + 25%), as they were reported to be too easy.
Those numbers may eventually change if i get enough feedback, or course.

Regarding the Aine issue, i didn't even know it was possible to get 2 actions in a row.
I'll do my best to see what i can do, though i have yet to understand how the algorithm that generates action order is coded.
 
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