Sonic charecters

Gallstaff

Established Member
Ok, i was going through i site trying to find some sonic gifs and i came across some weird ass charecters i've never seen before. Can you tell me who the following people are and what game they are from?

Ray: looks like a yellow chipmunk of some sort

Maniac: correct me if i'm wrong, but wasn't he in sonic underground?

Lex: metal tails?

super tails: tails with little birds around him...

Hyper sonic: super sonic only greenish and yellow

Sonic running with a figure eight pattern for legs... weird

Pixilized sonic: just like sonic.. only 8 bit?

blaze sonic: bottom left, first sonic gif page.

http://www.angelfire.com/yt2/soniccentral/...pages/main.html that's where i found them. Look through them and tell me if you know who they are. Thanks!
 
I think alot of them are just bad artworks that people have tried to draw of him. The infinity feet are nothing new, they are from Sonic CD.
 
Ok here is what I know

Ray, Maniac, and Lex .. I never seen those before .. but maybe seen them in Dr. Robotnik's mean bean machine .. not sure. or maybe seen in Knuckles Chaotix as evil chars.

Sonic running with a figure eight pattern for legs:

This is in Sonic CD .. pretty cool .. they changed the shape he runs to this 8 figure since he is a bit faster than before.

Super tails: yeah i know this one from ... Sonic & Knucles + Sonic 3 ..

In sonic 2 .. when you collect all chaos emeralds, you turn into super sonic every time u collect 50 rings and jump .. then count down .. each ring for a second .. as long as u collect rings u will stay super.

Sonic here is yellow, just the sonic u see in the beginning of sonic 3 before Knuckles steals the emeralds.

So the same thing goes in Sonic three but there is a new thing. When you combine Sonic 3 with Sonic & Knuckles and collect 12 emeralds {6 from each game ... since game is combined u get 12) you can go hyper sonic .. this time he changes colors .. and stars go all around him all the time .. same as super sonic only here sonic does bigger jumps and lightning attacks.

Use knucles and u get hyper knuckles .. same thing .. the extras is that he is stronger and a light earthquake when he hits something.

Now since there is no Super Tails when u collect 6 emeralds (Tails is not strong enough) .. they made a Super Tails only when u get all 12 emeralds .. this is when he gets birds around him and glows ..

The birds attack by themselves .. all u have to do is run and they do the work for u .. u can defeat bosses like that.

If you think its too much work to collect emeralds in sonic 2, 3, knuckles, and knuckles + sonic 3 .. let me know and I will post cheats that allow u to use debug mode .. this means unlimited rings .. choose levels .. change gravity .. going super and hyper without emeralds .. changing levels and stuff like that ...

Sorry about the first three .. didnt see those at all

oh .. never seen that sonic blaze .. probably just fan work .. didnt go in any game.

If you want something cool try Sonic Advance .. sonic here is stronger and faster .. he also can roll .. then jump in the air .. and following by slide attack.

Knuckles here is cool as hell .. he can double punch followed with a flaming punch.

Tails attacks with his tail .. other than that nothing new.

Except that u cant fly all the level no more .. he gets tired after a while.

Also amy rose .. attacks with her hammer .. she is not that playable .. slow and weak
 
wow, a LOT of those are just REALLY terrible either fan made ones or just bad animated real ones.... (or really g*y edited ones* >.< )

Ray is a flying squirrel, he was in the segasonic arcade game... but none of those animated gifs are real.. one's actually an edited anim from Sonic Pocket adventure... and on that not... thw one of robotnik and sonic that start with "SA" are actually from pocket adventure 😛

I dunno, you'd have to specify which you're questioning exactly.. i could tell ya then
 
Originally posted by MuttFox@May 18 2002,22:12

wow, a LOT of those are just REALLY terrible either fan made ones or just bad animated real ones.... (or really g*y edited ones* >.< )

Ray is a flying squirrel, he was in the segasonic arcade game... but none of those animated gifs are real.. one's actually an edited anim from Sonic Pocket adventure... and on that not... thw one of robotnik and sonic that start with "SA" are actually from pocket adventure
tongue.gif


I dunno, you'd have to specify which you're questioning exactly.. i could tell ya then

can u link me to some screenshots of that sonic arcade game u r talking about ?
 
Actually, while searching for pictures for this game, I found a full working rom of it.
wow.gif
It is an interesting turn on the Sonic series (this was supposed to come out at the same time as Sonic 2). I think that Ray was supposed to be Tails, and he is in his own game, Knuckles Choatix.
 
that segasonic arcade game was kinda junk.... no real enemies to go up against, i was hoping for something with a bit more action to it. I mean sure you do running and jumping, but that's about it.... I haven't even seen any of the traditional loops found in the sonic games.
 
Well, this was just after the Sonic 1 game was released, so this was an alternate path of the Sonic series. Can you imagine if it did turn out like this?

BTW, I like the game, but playing it on a keyboard sucks...
 
Originally posted by Gallstaff@May 22 2002,14:09

hey where are those codes that i asked for?

Here ..

Sonic the Hedgehog

To use the debug menu for level select, at the title screen press ^, v, <, >, hold A and press [Start]. Alternately, the same code, but pressing C after each direction, will give you debug options (in the game, B toggles debug mode, A cycles through objects, and C places the selected object, also you can pause and hold B for slow-motion, press C to advance only one frame, or press A to reset while keeping most codes enabled and keeping any collected emeralds. Enter both codes a few times, pause-A resetting in-between and eventually you'll end up with both level select and debug).

Collect all the emeralds through repeatedly using 'special stage' on the level select menu before you start the game (if you're really cheap, use debug mode and just move the placement cursor over the emerald, pressing B to return to Sonic and end the level) to make your life easier.

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Sonic the Hedgehog 2

Sonic 2 is the debug king of the Sonic series (I'm thinking MegaMan 3 here...). There are probably more codes than I've listed here (I've gotten some pretty strange non-*ding!* sounds from the sound test before, but haven't linked any effect to them so far...), but I think these will be enough to start out.

To get to the main Sonic 2 level select, go into the options menu and play tunes 19, 65, 9 and 17 (the birthday of one of the game's big producers), return to the title screen, hold A and press [Start].

From the level select sound test play tunes 04, 01, 02 and 06 to give yourself Super Sonic from the start of the game (jump after collecting 50 rings, you'll transform as if you had all the emeralds).

Enter tunes 01, 09, 09, 02, 01, 01, 02, 04 (Sonic 2's release date) to activate debug mode (same controls as Sonic 1's debug). Hold A when you select your level.

For 14 continues, enter 01, 01, 02, 04 (probably just part of the release date again).

Hold C when you select your level to activate 'night mode,' basically a dark field over any unoccupied foreground location. (may have to enter debug first)

The monitor you get in debug mode is the 2-player position warp monitor. Not useful on its own, but if you activate Super Sonic and switch positions with Tails, Super Sonic's speed and invincibility will be transferred to tails. Place 2 monitors (you can't place an unbroken monitor once you've broken an existing switch monitor), and switch back to Sonic after giving Tails Super abilities, and get hit or let your rings count back to 0. Get 50 more rings and you can become Super again (after your rings reach 0 once, they won't drain again until you become Super again, and Tails will keep all his Super abilities until he dies (pits, crushing or drowning will kill him).

At the title screen, press ^, ^, ^, v, v, v, ^ or ^, ^, v, v, ^, ^, ^, ^ to switch the game's 'Tails/Miles polarity' (anywhere the game says Tails or Miles the names will be reversed).

Game Genie code ACLA-ATCY will cause the pointer from the level select's Emerald Hill 1 to point to the start of the infamous Hidden Palace zone. Only a shadow of the original data is left (level was removed during the game's production), but the music is still there, and you can use debug to scroll around the level and see what's left. All the level-specific graphic data is gone, plus the data which tells the game what floors/walls are solid, but sprite function data still exists (there ae a few crumbling platforms, a couple 'auto-spins' on pipe entrances and some nifty bridges which change color as you walk across them (palette data is also intact)). Sprites already in the level still function, for the most part (I haven't found any enemies I know were there from a beta ROM I've played), but the sprites debug mode lets you place are taken from Oil Ocean zone. Also, check out the only Tails 1up monitor in the game!

I've been working, periodically, with the hex code of Sonic 2 bin roms (the exact hex in the cart its self, and thus the hex GameGenie works with). If the remaining Hidden Palace data is still on the cart, just not where the game expects it to be, I may be able to work out some Game Genie code combination that makes the HPZ fully playable to the degree in which it was playable when furhter work on it was abandoned. If anyone has information which might help me in this endeavor, don't hesitate to E-mail me at seanstar@aol.com!

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Sonic the Hedgehog 3

Yep, there's a debug/level select here too! Press ^, ^, v, v, ^, ^, ^, ^ quickly (but accurrately, you're more likely to miss it by not hitting all the ^s and vs correctly than by hitting them too slowly) between the darkening on the SEGA screen and the completion of Sonic's intro to the title screen (as with almost all of SEGA's Sonic codes, you'll hear a ring chime). The Options menu can now be found on the title screen below the 2-player line. I guess SEGA got tired of hiding stuff after Sonic 2 because all you need to do here is hold A when you select your level to trigger debug mode. Controls are the same as in all the other games, except for the fact that in addition to B toggling debug, A flips gravity. The monitors here are Super Sonic monitors, which give you 50 rings and Superdom. Alas, like the warp monitors, once you break a Super monitor you can no longer place Super monitors, so plan ahead.

BTW, notice anything strange? That's right! Mushroom Valley, Flying Battery and Sandopolis aren't even in Sonic 3! Yes folks, this is another Hidden Palace Zone type phenomenon. These levels were, in all probability, removed from the game during development. Unlike the dearly departed HPZ, however, these levels were put back into Sonic & Knuckles! (I've heard playable traces of them still exist in Sonic 3, but I've yet to actually get at them there) Yes, I know there is a HPZ in S&K, but believe me, it's not the same as S2's. I personally think the original HPZ was much cooler than the one SEGA finally used. For a small (very small, actually) peek at the original HPZ's graphics, select either of the 2nd 2P VS levels. Yes, not only did SEGA not clean the unused levels out of the level select, they also retained all the S2 level icons, including the HPZ which could never be viewed in S2's level select!

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Sonic & Knuckles

Another level select (this one, alas, without a debug... read further for details)! As either character, make your way to the first chance to hang on something (in this case, one of the jack-pump-lifters), and press <, <, <, >, >, >, ^, ^, ^ (*ding!*). Pause and press A as if you were in debug to reset. Now guess what! Hold A and hit [Start]!

... And guess how much attention SEGA paid to the S&K level select screen? That's right! Not too smegging much! You can choose from any level in S&K or Sonic 3, but hte Sonic 3 levels put you right at the start of S&K. Note of interest: the music here is from Sonic 3.

Okay, so the codes for S&K alone are pretty lame. I agree. This, however, is because, to my understanding, S&K was never supposed to exist in the first place. It was supposed to be included in Sonic 3, but the developers ran out of space. Hence the invention of the super-special lock-on system, which does nothing more than tack the S&K code onto the code of another game (it was originally supposed to work with Sonic 1 as well as Sonic 2 & 3, but a glitch with Knuckles gliding into Scrap Brain conveyor belts caused Sonic 1 linking to be dropped). Below are codes to work with Knuckles in Sonic 2 and 3:

S2&K:

Yippee Skippee the Level Select: ^, ^, ^, v, v, v, <, >, <, > at the title screen. For debug, enter S&K's release date: 01, 09, 09, 04, 01, 00, 01, 08. Anyone starting to notice a pattern? Same controls as always.

S3&K:

SEGA gets tricky here, but I have to admit the debug for S3&K is much easier to pull off reliably than the debug for S3. First, start a game. Any will do, as long as you start in Angel Island (the no-save file is nice here). Grab the first swinging vine you come across and enter the S&K code of <, <, <, >, >, >, ^, ^, ^ (*ding!*). Pause and press A. Find the Options below 2 Player on the title screen and go to Mushroom Hill. <, <, <, >, >, >, ^, ^, ^ (*ding!*) on a ratchet-pump. Pause and press A. Next time you select your level, hold A when you press [Start]. Controls are the same as in Sonic 3. By pressing C you can change your starting character. Try doing odd things like sending Knuckles to the Death Egg if you get bored.
 
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