I use
SPR_ATTRIBUTE(<number>, No_Palet, No_Gouraud, CL32KRGB|SPenb|ECdis, sprNoflip);
and I want to draw sprites that got a transparent color and which can overlap each other on screen.
Problem: transparent color is transparent indeed, but the transparent color is written to the frame buffer which makes the transparent color overwrite any previously written sprite such that the background is always visible there.
There must be an option for the last two parameters of SPR_ATTRIBUTE.
BTW: the ported flash game is now running on Saturn, too!
SPR_ATTRIBUTE(<number>, No_Palet, No_Gouraud, CL32KRGB|SPenb|ECdis, sprNoflip);
and I want to draw sprites that got a transparent color and which can overlap each other on screen.
Problem: transparent color is transparent indeed, but the transparent color is written to the frame buffer which makes the transparent color overwrite any previously written sprite such that the background is always visible there.
There must be an option for the last two parameters of SPR_ATTRIBUTE.
BTW: the ported flash game is now running on Saturn, too!