Hi,
i have a very strange problem with my app, i have two 3D objects made with 3DEditor and i want to display it on the screen but for odd reasons i can't display two objects at once...
Here is what i do, i don't think it's wrong, the init part is from the Torus demo (i use SaturnOrbit):
If i include only one model at once, it work, if i include two models BUT i don't display one, it simply display a black screen... i wonder if they are limitations on size of 3d objects, my main scene is like 1500polygons (shaded) and max polys is set to 4000. I tried to copy and modify a little the Torus demo but it don't work too when i put two includes.. maybe it's an issue in the emulator i use (Satourne beta 3)
If anyone can help 🙂
i have a very strange problem with my app, i have two 3D objects made with 3DEditor and i want to display it on the screen but for odd reasons i can't display two objects at once...
Here is what i do, i don't think it's wrong, the init part is from the Torus demo (i use SaturnOrbit):
Code:
slPushMatrix();
{
slTranslate(posl[X], posl[Y], posl[Z]);
slScale(sca[X], sca[Y], sca[Z]);
slRotX(angl[X]);
slRotY(angl[Y]);
slRotZ(angl[Z]);
slPutPolygonX((XPDATA *)&gxpdata_0, light);
}
slPopMatrix();
slPushMatrix();
{
slTranslate(pos[X], pos[Y], pos[Z]);
slScale(sca[X], sca[Y], sca[Z]);
slRotX(ang[X]);
slRotY(ang[Y]);
slRotZ(ang[Z]);
slPutPolygonX((XPDATA *)&xpdata_0, light);
}
slPopMatrix();
If i include only one model at once, it work, if i include two models BUT i don't display one, it simply display a black screen... i wonder if they are limitations on size of 3d objects, my main scene is like 1500polygons (shaded) and max polys is set to 4000. I tried to copy and modify a little the Torus demo but it don't work too when i put two includes.. maybe it's an issue in the emulator i use (Satourne beta 3)
If anyone can help 🙂