The other day my friend an I were running through a ton of fighters for comparison. My friend expressed dissatisfaction with the gameplay of the virtua fighter engine. I was wondering what others' thoughts were.
I have VF 1 (32x), VF2 (Saturn), and VF3tb (DC). Plus spin-offs based on the engine VF-Kids (Saturn) and Last Bronx (Saturn). And I think there's some others, like Fighting Vipers. And then VF4 on the PS2.
All the ones I have seem to have pretty much the same gameplay engine. At first glance, it does seem kind of lame. Usually a couple well-landed combos and a kick is more than enough to kill your opponent, and hard to defend. Additionally, the "floating" jump makes all air-kicks useless, since anyone can see you landing a mile away.
But I know from the manual that there's a lot more depth to it, if you can take the time to master it. Every move has a counter move/block/throw you can apply. Anytime someone comes at you with a punch or kick, there's some button combination that will catch their hand or foot and throw them (but there's a different button/direction for each type, making it hard to remember for quick reflexes).
VF1 on 32X seems like the most solid gameplay of them all. They just kept making the moves and counters more complicated as it went on. Though I do enjoy the drunken master on later versions.
Any thoughts on the series? My friend was saying that I think Tekken 2 (or was it Tekken 3?) was the best 3-D fighter he ever played, and after that all other 3D fighters pale in comparison. He's joining me back in 2D land now, finally re-agreeing that 2D fighters are generally better.
Though he seems to dislike Street Fighter, though he enjoys other capcom fighters.
I have VF 1 (32x), VF2 (Saturn), and VF3tb (DC). Plus spin-offs based on the engine VF-Kids (Saturn) and Last Bronx (Saturn). And I think there's some others, like Fighting Vipers. And then VF4 on the PS2.
All the ones I have seem to have pretty much the same gameplay engine. At first glance, it does seem kind of lame. Usually a couple well-landed combos and a kick is more than enough to kill your opponent, and hard to defend. Additionally, the "floating" jump makes all air-kicks useless, since anyone can see you landing a mile away.
But I know from the manual that there's a lot more depth to it, if you can take the time to master it. Every move has a counter move/block/throw you can apply. Anytime someone comes at you with a punch or kick, there's some button combination that will catch their hand or foot and throw them (but there's a different button/direction for each type, making it hard to remember for quick reflexes).
VF1 on 32X seems like the most solid gameplay of them all. They just kept making the moves and counters more complicated as it went on. Though I do enjoy the drunken master on later versions.
Any thoughts on the series? My friend was saying that I think Tekken 2 (or was it Tekken 3?) was the best 3-D fighter he ever played, and after that all other 3D fighters pale in comparison. He's joining me back in 2D land now, finally re-agreeing that 2D fighters are generally better.
Though he seems to dislike Street Fighter, though he enjoys other capcom fighters.