of course it's cool, since shooters are one of my favorite games. But, it just seems like since the late 90s, shooters have been having some kind of contest to see who can possibly get he most bullets on screen at a time.
Seems like there's certain types of shooters:
1. Sparse enemies, slow moving gameplay, lots of slow moving bullets (popular in the mid to late 80's)
2. Many enemies, fast moving gameplay, fewer fast moving bullets
(popular in the late 80's to early 90's)
Both can be subdivided into
A. Random enemies
B. Pattern enemies
3. Moderate number of enemies, but harder to kill (multiple hits instead of single hits) (popular in all the 90's).
4. Moderate number of enemies, but tons of bullets, and more slow-to-kill mid-bosses with tons of bullets (popular in the late 90's to 2000's)
5. Mostly all mid and full bosses that are hard to kill and launch absurd amounts of bullets (popular in the 2000's)
Now, Personally, I didn't care much for the old slower #1. I like the old-school #2s, but moderate-speed ones are good if they have the Pattern enemy time.
I don't care much for games where all the enemies off the bat are hard to kill. I like blasting through patterns, rather than hitting one enemy after another constantly for 5 seconds to destroy it.
A single mid-boss is a good way to break up a long level, especially if they're interesting. But the trend of having just boss after boss after boss is boring. The main fun of the shooter is blasting through hordes of enemies, and the boss is just the end challenge, the accomplishment.
And some of the new games were the screen is just constantly filled with an absurd amount of patterned bullets just aren't as fun. You spend all your time trying to ride the tunnels inbetween the bullet pattern waves, and no time zipping around shooting things.
I like a game that leans a bit more on the offensive, rather than being too heavy on the defensive, where you'll die if you don't spend all your attention evading bullets.