slinga said:I haven't personally seen any APIs or docs on coding for the netlink.
Yabause already has working Netlink support, thank you very much. 🙂
CyberWarriorX said:Yabause already has working Netlink support, thank you very much. 🙂
CyberWarriorX said:Actually, it's fairly easy to write code for it in general as it's pretty much the same as modem programming on a regular PC. The only real differences are that you have to write 0xFF to 0x2582503D after each modem register access(I'm not really sure why). And to use the modem interrupt, you
first have to setup the SCU/SH2 to receive interrupts on External interrupt 12(vector 0x5C).
Cyber Warrior X
Well, there's basically enough support that two of the same games using netlink could connect to each other and you could play a multiplayer game. I still have to work out the interface so it's easy to setup for people, but technically you could play a game over the internet between two instances of yabause.To which degree is the Netlink emulated by Yabause?
There's the yabause wikini:Is there some documentation about which modem registers exist and in which manner to use them? I own a japanese Netlink modem, it would be nice to play with it...
CyberWarriorX said:Eh? For what?