vbt
Staff member
I'd like to improve the speed of my way to write a nbg map, actually, I write it on the fly to VRAM(A0,A1,B0,B1) directly like this :
ss_map2 =(Uint16 *)SCL_VDP2_VRAM_A1;
ss_map2[x] = Colour;
ss_map2[x+1] = Code;
would there be another way? and i'd like something faster. If I don't write data to ss_mp2, I get 5-7fps more.
ss_map2 =(Uint16 *)SCL_VDP2_VRAM_A1;
ss_map2[x] = Colour;
ss_map2[x+1] = Code;
would there be another way? and i'd like something faster. If I don't write data to ss_mp2, I get 5-7fps more.