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FBA WIP

Discussion in 'Saturn Dev' started by vbt, May 30, 2010.

  1. caiusfabricius

    caiusfabricius New Member

    Awesome  job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
    Is there any release upcoming?
     
  2. vbt

    vbt Staff Member

    On saturn i don't know yet but  the speed displayed on yabause is close to real speed, some stuff is still missing :
    - sprite flip
    - sound
    - optimisation
    - correct cycle pattern
    current speed is around 50 fps

    Sure, I'm just too slow to make a release.
    Not much visible work since last release :(
     
  3. vbt

    vbt Staff Member

    next driver ?

    [​IMG] 
     
  4. vbt

    vbt Staff Member

    well, trying to make a release, no more things to add.
     
  5. ROS

    ROS New Member

    Soo excited !  :ridinghorse:

    SG-1000 support is working?
     
  6. vbt

    vbt Staff Member

    yes at least on yabause & ssf, i have to continue to fix bugs and then i'll burn a cd.
    in fact main problem is always the same : malloc/free, smsplus and pang uses too many memory then i cannot launch again games.
    one solution would be to include local memory allocator in each driver (slob stuff from libyaul for instance) as i can't reset malloc sbrk like it was before loading a game.
     
  7. vbt

    vbt Staff Member

    Last edited: Jun 21, 2015
  8. ROS

    ROS New Member

    Nice! Glad to see you're making progress.
    And please forgive my bad manners, I'm Rings :itsme:  . 
     
  9. cafe-alpha

    cafe-alpha Member

    Wow, I'm in the thanks list !

    But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime :)
     
  10. vbt

    vbt Staff Member

    ok, i will fix the credits :)
     
  11. vbt

    vbt Staff Member

    well, still no release, another game in progress :

    nova 2001, it shares some parts of penguin kun wars.
    it's running now on pc, it will run on saturn for sure :

    [​IMG]

    and also kung-fu taikun
     
    Last edited: Jun 21, 2015
  12. vbt

    vbt Staff Member

    finally porting nova 2001 on saturn :

    [​IMG]
     
  13. vbt

    vbt Staff Member

    [​IMG]
    raiders5 WIP
     
  14. vbt

    vbt Staff Member

    surely last game before release :
    [​IMG]
     
  15. vbt

    vbt Staff Member

  16. mrkotfw

    mrkotfw Member

    Did you figure out that issue you were having with clearing the collision array?
     
  17. vbt

    vbt Staff Member

    not really, it seemed to be working on wonderboy but on teddy boy (which really needs it) it crashes the game.
    i moved to ninjakun game to avoid to be stucked. i expected to release something before tonight but it's not possible.
    drivers which should be in the release :

    Sega Master System
    Sega SG-1000
    Bank Panic
    Combat Hawk
    News (set 2)
    News (set 1)
    Green Beret
    Mr. Goemon (Japan)
    Pirate Ship Higemaru
    Penguin-Kun Wars (US)
    Pang (World)
    Super Pang (World 900914)
    Block Gal (MC-8123B, 317-0029)
    Wonder Boy (not encrypted)
    Choplifter (Alternate)
    Gardia (317-0006)
    Flicky (128k, System 2, not encrypted)
    My Hero (US, not encrypted)
    TeddyBoy Blues (315-5115, New Ver.)
    Pitfall II (not encrypted)
    Wonder Boy Deluxe
    Pengo (set 2 not encrypted)
    Star Jacker (Sega)
    Rafflesia (315-5162)
    Zaxxon (set 1)
    Bomb Jack (set 1)
    Nova 2001 (US)
    Ninjakun Majou no Bouken
    Raiders5
    Wonder Boy in Monster Land (Jap New)
     
  18. dibz

    dibz Staff Member

    Don't always say so but I enjoy reading the progress of this.

    Keep it up VBT!
     
  19. vbt

    vbt Staff Member

    [​IMG]
    Ninja kun !!!!

    just sound missing but it's not a big deal.
     
  20. vbt

    vbt Staff Member

    another one, i thought it didn't work, just lucky today
    [​IMG]
     

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