Cubecat 1.0.3 changelog
General Bug Fixes:
Fixed bell counter that broke in previous update
Fixed polygon lighting bugs on Cubecat and yarn models
Sound:
Added more sound effects back into the game and changed default to...
The last update ended up revealing a DMA timing bug on real hardware that broke Cubecat's model and lighting. I'm going to look into it further, but this update seems to fix it for now
v1.0.2 changelog;
General Bug Fixes:
- Fixed Intro Blurb Text displayed when pressing Z
- Removed random debug text that appeared on screen
- Improved Alignment of background scrolls
- Moved Bell counter...
Finally made a resource page for Cubecat. Updated builds will be available here:
Here's the 29th Anniversary Competition build of Cubecat
Status:
Complete Features:
-New rendering pipeline- basically the whole project is reworked
-New content- A hub and 2 levels to explore
-New gameplay and...
Oops, accidently posted this in last years thread
Here's the a rushed contest build of Cubecat. Plenty of work and polish left to be done、I dint have time to fully test this build yet, so if something is horribly broken let me know
Complete Features:
-New rendering pipeline- basically the...
I'll be posting updated builds of Cubecat here as I find fix various bugs- Heres the first-
changes and fixes:
-Fixed crash in entity system
-Fixed switch in level 2 that would not trigger to deactivate a laser wall
-Exposed dev option in system settings menu to revert back to...
Well, I'm out of time, so here's the demo for cubecat. I may have bit off more than I could chew adding
so many features at the last minute. As such several things aren't fully working for this release, and everything is lacking
polish. I'll probably release a patched up version in the next...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.