This fixes the following very irritating bugs I noticed:
When exiting battle the world map position was becoming disconnected with the scroll layer position. This caused you to be able to walk where you shouldn't have been able to and other odd issues.
When encountering a battle with more than one enemy type, enemies were overwriting each other in the buffer. This could cause it to appear as though you were being attacked by enemies that weren't there.
Pre-emptive Strikes weren't working.
When naming your characters if you cancelled out, the current letter wasn't being reset properly.
Various buffers and variables weren't being reset/cleaned up causing unpredictable behavior.
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