fire pro

  1. slinga

    Fire Pro Save Game Structure

    I've made a little bit of progress understanding the FPS:6MS save format. Basically my strategy is to edit something in a CAW and diff the changes in the save. It appears to be working but it's slow. I've also figured out the checksum. Here are my results so far: // 20308 bytes in internal...
  2. Malenko

    Translating Fire Pro Wrestling S : 6Men Scramble

    I originally had this thread over at romhacking dot net but every post took a day or two to go up since it always needed moderator approval :/ I started poking around the 3 bin files on the disc and found the chunks of Japanese text. I'm using this JIS Table...