joengine

  1. celsowm

    SGDK: How to make the camera follow the player?

    Hi ! I've created a small code of a box going ever to the right and a jump button But when I tried to move the camera, it did not work What I did wrong here? #include <jo/jo.h> // Structure to store the cube's position and velocity typedef struct { jo_pos3Df position; float velocity_y...
  2. celsowm

    Issue with Sphere Rotation on Sega Saturn Using Jo Engine

    I'm trying to build a simple low-poly sphere that is "playable" using a Sega Saturn gamepad (similar to the game Marble Madness) with Jo Engine The code I'm using is as follows: the result is: https://imgur.com/rytTvAq As you can see, the low-poly sphere is not rotating like a ball when I...
  3. N

    Calypso - Saturn Instrument Maker

    Since I couldn't find any tools that gave me full access to the SCSP's unique feature set, I decided to try writing one myself. The result of this effort (and my first serious Sega Saturn project) is Calypso: an interactive sound design program that lets you create and play your own custom...
  4. slinga

    Jo Engine: JO_480p Makefile Option

    I threw a ticket in for this, figured I'd bug Ponut here as well. I was looking at different resolutions for Jo Engine and I had a few questions. I am a complete noob on resolutions so I could very well be completely wrong. JO_480p seems to be misnamed. While the Saturn does have a high...
  5. slinga

    How to Detect ABC+Start in Jo Engine?

    I'm trying to detect the user pressing ABC+Start via Jo Engine. Currently the game crashes when player 1 presses ABC+start. I tried adding a callback but I think something higher up is catching the ABC+Start key press before it gets to my callback. Is there an API I need to call?
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