Hi, I'm new, and I'm an avid Saturn supporter (having owned and played on my Saturn since 1995).
I'm an aspiring 3D modeller and games designer (attending university in the UK on a games design course) and I'm curious about the rules and system involved in creating 3D models to be used in general 3D engines for the Saturn.
What I allready know, is that all 3D geomitry must be in 4 vertice faces instead of the standard 3 vertice faces. But I don't know the texturing theory, or the system in which the models would be animated or the format they must be saved in for use on the Saturn.
If anyone could help it would be gratefully appreciated.
I'm not a programmer or attempting to create a game for the saturn, but I would like to be usefull in the development of 3D based games on the Saturn anyone here may be creating and I'm interested in.
I'm an aspiring 3D modeller and games designer (attending university in the UK on a games design course) and I'm curious about the rules and system involved in creating 3D models to be used in general 3D engines for the Saturn.
What I allready know, is that all 3D geomitry must be in 4 vertice faces instead of the standard 3 vertice faces. But I don't know the texturing theory, or the system in which the models would be animated or the format they must be saved in for use on the Saturn.
If anyone could help it would be gratefully appreciated.
I'm not a programmer or attempting to create a game for the saturn, but I would like to be usefull in the development of 3D based games on the Saturn anyone here may be creating and I'm interested in.