About sound map

vbt

Staff member
I didn't see much explaination about the Saturn sound map. I add "stupidly" this line :


char sound_map[]={0xFF,0xFF};


It seems it means 2 PCMs as I tried 0xFF 4 times to get 4 PCM. Is it the right way to set the number of PCMs ? then what means 0xff, there must be other possible values.
 
Well, 4 channels it doesn't work, the init with slPCMParmChange don't get problem but it crashes yabause when doing a slPCMOn.
 
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