Perhaps, but still, it would that pictures would have to be twice as big in order to look the same in hi-res as in low-res. So some caracter animations from genesis fighting-games for example, would fit in that memory. You donÂ´t have to have hundreds of frames of special-attacks for each caracter (SFA2 anyone). So I think it would work, but as you said, it would be a bit simpler.Maybe the fact that such mode eats VRAM like there is no tomorrow explains why it's not much suitable for 2D games. Even in Bomberman, the high res level's graphics are much simplier than the other levels'.
Interesting. Ill check it out...Digital Pinball by KAME runs in hi-res mode both menus and in game.
how can u tell what mode it's runnin in?
Originally posted by M3d10n@Sep 18, 2003 @ 04:15 PM
Also, I saw some games that use high resolution modes in only one or two layers, but the sprite layer or the VDP2 backgorund remained low-res. This makes the image looks horribly pixelated. I think D-Xhird is like this, using high res for the life gauges and such, and having the 3D stuff in low res.