mrkotfw
Mid Boss
any good? dunno
-------------------
-------------------
Code:
#include "sgl.h"
#include "sl_def.h"
#include "sega_per.h"
void ss_main() {
/* --- pre$define ------------------------------------- */
extern PDATA PD_CUBE;
#define NBG1_CEL_ADR (VDP2_VRAM_B1+0x02000)
#define NBG1_MAP_ADR (VDP2_VRAM_B1+0x12000)
#define NBG1_COL_ADR (VDP2_COLRAM+0x00200)
#define BACK_COL_ADR (VDP2_VRAM_A1+0x1fffe)
char * CD_PREMADE_ERROR1 = "SEGA SATURN GAMEPAD NOT PRESENT";
char * CD_PREMADE_ERROR2 = "SEGA SATURN GAMEPAD NOT SUITABLE";
char * CD_PREMADE_MSG3 = "SEGA SATURN MEMORY FULL";
char * CD_PREMADE_MSG4 = "SEGA SATURN MEMORY CREATED";
static ANGLE ang[XYZ];
static FIXED fix[XYZ];
/* --- pre$define ------------------------------------- */
if (!Per_Connect1 || !Per_Connect2) {
slInitSystem(TV_320x224, NULL, 1);
slColRAMMode(CRM16_1024);
slBack1ColSet((void *)BACK_COL_ADR,0);
slBack1ColSet(CD_DarkBlue,0x8000);
slLocate(5,5);
printf ("%s",CD_PREMADE_ERROR1);
slPrint ("---",slLocate(6,5));
slLocate(7,5)
printf ("%s",,CD_PREMADE_ERROR2);
}
else {
slInitSystem(TV_320x224, NULL, 1);
slColRAMMode(CRM16_1024);
slBack1ColSet((void *)BACK_COL_ADR,0);
slBack1ColSet(CD_DarkBlue,0x8000);
slIntBackCancel();
ang[X] = ang[Y] = ang[Z] = DEGtoANG(0.0);
fix[X] = toFIXED(0.0);
fix[Y] = toFIXED(0.0);
fix[Z] = toFIXED(170.0);
while(-1) {
slPushMatrix(); {
slTranslate(fix[X],fix[Y],fix[Z]);
slRotX(ang[X]);
slRotY(ang[Y]);
slRotZ(ang[Z]);
while (1) {
ang[X] += DEGtoANG(3.0);
if (ang[X] == DEGtoANG(3.0)) {
slColRAMMode(CRM16_1024);
slBack1ColSet((void *)BACK_COL_ADR,0);
slBack1ColSet(CD_DarkBlue,0x8000);
}
}
slPutPolygon(&PD_CUBE);
}
slPopMatrix();
slSynch();
}
}
}