Code Blah!

mrkotfw

Member
any good? dunno

-------------------

Code:
#include "sgl.h"

#include "sl_def.h"

#include "sega_per.h"

void ss_main() {

 /* --- pre$define ------------------------------------- */

 extern PDATA PD_CUBE;

 #define NBG1_CEL_ADR (VDP2_VRAM_B1+0x02000)

 #define NBG1_MAP_ADR (VDP2_VRAM_B1+0x12000)

 #define NBG1_COL_ADR (VDP2_COLRAM+0x00200)

 #define BACK_COL_ADR (VDP2_VRAM_A1+0x1fffe)

 char * CD_PREMADE_ERROR1 = "SEGA SATURN GAMEPAD NOT PRESENT";

 char * CD_PREMADE_ERROR2 = "SEGA SATURN GAMEPAD NOT SUITABLE";

 char * CD_PREMADE_MSG3 = "SEGA SATURN MEMORY FULL";

 char * CD_PREMADE_MSG4 = "SEGA SATURN MEMORY CREATED";

 static ANGLE ang[XYZ];

 static FIXED fix[XYZ];

 /* --- pre$define ------------------------------------- */

  if (!Per_Connect1 || !Per_Connect2) {

  	slInitSystem(TV_320x224, NULL, 1);

   slColRAMMode(CRM16_1024);

   	slBack1ColSet((void *)BACK_COL_ADR,0);

   	slBack1ColSet(CD_DarkBlue,0x8000);

    slLocate(5,5);

    printf ("%s",CD_PREMADE_ERROR1);

    	slPrint ("---",slLocate(6,5));

     slLocate(7,5)

     printf ("%s",,CD_PREMADE_ERROR2);

  }

  	else {

   slInitSystem(TV_320x224, NULL, 1);

   	slColRAMMode(CRM16_1024);

   	slBack1ColSet((void *)BACK_COL_ADR,0);

   	slBack1ColSet(CD_DarkBlue,0x8000);

    slIntBackCancel();

  ang[X] = ang[Y] = ang[Z] = DEGtoANG(0.0);

  fix[X] = toFIXED(0.0);

  fix[Y] = toFIXED(0.0);

  fix[Z] = toFIXED(170.0);

  while(-1) {

  	slPushMatrix(); {

   slTranslate(fix[X],fix[Y],fix[Z]);

   slRotX(ang[X]);

   slRotY(ang[Y]);

   slRotZ(ang[Z]);

   while (1) {

   	ang[X] += DEGtoANG(3.0);

    if (ang[X] == DEGtoANG(3.0)) {

    	slColRAMMode(CRM16_1024);

     slBack1ColSet((void *)BACK_COL_ADR,0);

     slBack1ColSet(CD_DarkBlue,0x8000);

    }

   	}

    	slPutPolygon(&PD_CUBE);

   	}

    	slPopMatrix();

    	slSynch();

   	}

   }

  	}
 

TakaIsSilly

New Member
Code:
slLocate(5,5);

printf ("%s",CD_PREMADE_ERROR1);

slPrint ("---",slLocate(6,5));

slLocate(7,5)

printf ("%s",,CD_PREMADE_ERROR2);

This is not Saturn code. slLocate is a mathematical macro that gives a memory position for a given tile, not the "setcursor" equivalent in the stdlib. And altough printf compiles correctly if you include stdin.h included, it will crash the console as well.

this :

Code:
slPrint (CD_PREMADE_ERROR1,slLocate(5,5));

slPrint ("---",slLocate(6,5));

slPrint (CD_PREMADE_ERROR2,slLocate(7,5));

is the correct code... if you want to use parsing printf style, use an sprintf, and print the resulting string with slPrint.

Code:
slIntBackCancel();

What does this do? Disable interrupts?

Apart from this, the code should compile... It should er, draw a cube spinning on the X axis, on dark blue BG?
 

antime

Extra Hard Mid Boss
This won't work, unless you missed a few rows while copying the sample:

Code:
while(-1) {

 slPushMatrix(); {

  slTranslate(fix[X],fix[Y],fix[Z]);

  slRotX(ang[X]);

  slRotY(ang[Y]);

  slRotZ(ang[Z]);

  while (1) {

   ang[X] += DEGtoANG(3.0);

   if (ang[X] == DEGtoANG(3.0)) {

    slColRAMMode(CRM16_1024);

    slBack1ColSet((void *)BACK_COL_ADR,0);

    slBack1ColSet(CD_DarkBlue,0x8000);

   }

  }

  slPutPolygon(&PD_CUBE);

 }

 slPopMatrix();

 slSynch();

}

Notice that the loop where you're increasing the angle is an infinite one (while(1)) and that there's no break-statement. I have some stylistic comments too, but let's get the program working first.
 
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