Chilly Willy
Established Member
I've worked on libyaul... much of the peripheral support was my work as I have a considerable number of Saturn peripherals, including the wheel and the keyboard. I do intend to make a Saturn version at some point. Just been waiting for the 32X version to reach a point where it's mostly finished so that there's less need to keep merging bug fixes and new features into the Saturn version.
I've got a chipped Saturn that will play CDRs, and I've got a devcart that will load executables over USB. I normally use my 32X toolchain for building Saturn demos as they both use the SH2 and 68000.
As to how D32XR is coming, Vic just worked the code and data for the cyberdemon and spider mastermind back into it, and we've worked out bank switching the rom using the standard sega mapper for larger roms (needed for both of those monsters given their size... it's why they were removed in the first place). A first version of a Saturn port of this will probably require the 4MB ram cart to make things easier. Given how easy it is to get something like an Action Replay 4M Plus, that shouldn't be too much of a burden on Saturn folks. I'd guess that most probably already have one just from sheer utility.
I've got a chipped Saturn that will play CDRs, and I've got a devcart that will load executables over USB. I normally use my 32X toolchain for building Saturn demos as they both use the SH2 and 68000.
As to how D32XR is coming, Vic just worked the code and data for the cyberdemon and spider mastermind back into it, and we've worked out bank switching the rom using the standard sega mapper for larger roms (needed for both of those monsters given their size... it's why they were removed in the first place). A first version of a Saturn port of this will probably require the 4MB ram cart to make things easier. Given how easy it is to get something like an Action Replay 4M Plus, that shouldn't be too much of a burden on Saturn folks. I'd guess that most probably already have one just from sheer utility.