I managed to get the elportal MP3 dump of Snatcher in sync with Gens, here's how I did it:
tools needed:
=============
Sound Forge 5.0 (earlier versions may/may not work). You can try other audio editors, but I don't know how well they'll work for this.
1) First, back up all your files, of course.
2) Open all the MP3 files in Sound Forge. Grab a beer or something, it's gonna take a few minutes.
3) Look at what the CD track times (in minutes and seconds) are SUPPOSED to be by looking at this fellow's page (and if he's reading this, thanks, your site really helped):
http://snatcher100.home.att.net/snatcher/mp3.html
4) Look at the waveforms in Sound Forge, there seems to be no "rhyme or reason" to where the actual AUDIO part of the tracks would start. This gives me the impression, whatever was used to rip the tracks, it was anything but accurate.
In fact, a lot of the MP3 tracks are off by several seconds, which gives some explanation why some scenes weren't even loading...
- With each file, and clip the ends by selecting Process, Auto-Trim/Crop.
The Preset I used was "Trim silence from both ends", with the Function "Keep Edges Outside of The Selection". Everything else was left at default settings (1% for both Attack & Release Thresholds, 20 ms for both Fade in & Fade out)
This simply shaves off the inaudible data at the beginning/end of the file.
(Be sure not have only part of the MP3 file selected when you do this, or it will screw up the aduio. Don't select anything, and it will treat it as a whole)
5) We have to get the MP3s with the same time as what the original files are. There is some math involved here.
Look at the status bar at the bottom of Sound Forge's window, for example my copy of MP3 # 02 (after editing) had a time of 00:00:02.519, a little over two and a half seconds.
Acoording to the web page, the track on the CD clocks in at 00:06, so I need to add 03.481 seconds of non-audible data to the end of the MP3 track.
- On the file window, click on the >| button, this will take the cursor to the absolute final frame of the track.
- Next, select Process/ Insert Silence.
- For this file, I enter 03.481, then for "at", I select "End Of File", and click OK (make sure "Preset" at the top isn't selected to something other than this custom setting, just to be safe)
Checking my math, I look at the status bar at the bottom of Sound Forge's window, where I see track 2 now has a time of 00:00:06.00, or 6 seconds. This is what the game will expect to see.
7) Now I'm gonna save the file, so File/Save As
Under type, I'm going to use MP3 Audio, of course.
For Template, "128 Kbps CD Quality Audio" (which is shitty audio, but since I started with a 128kbps file, that's as good as it gets)
Under the Rgns/Playlist, I select (Do not save Regions or Playlist), then save the file as "Snatcher 02.mp3", since my .iso is named "Snatcher"
8) Okay, now just do the rest of the files the same way, just make sure the MP3 times are equal to the CD track times 😛
9) So far, there has only been one track that needed further adjusting - Track 04 (if I recall correctly). Track 04 is the music intro credits, also where Jamie and Gillian have their chit chat before he's whisked away.
I could tell the audio was coming "too soon", so I had to insert Silence in front of the track. I only worked in full second intervals, nothing more precise than that.
I wished I'd have written it down, but I believe I had to add either 2 or 3 seconds at the beginning (and remembered to take 2-3 seconds off the end of the track, to keep the time duration the same). It is in sync now.
<italic>Addendum:</italic>
Try inserting 3 secs of silence for track 4.
Also, try inserting half-second increments of silence for the beginning of tracks 18 & 19 (don't forget to adjust the tail ends to compensate). Thanks and credit to Aeris for this information.
NOTES:
This is for the elportal dump, your mileage may vary, if you have something different.
I haven't tried burning to disc, so no promises, stick with Gens for this. It's just to help those on slow connection from having to get the same files again.
(Edited by archiver at 6:56 pm on Mar. 3, 2002)
tools needed:
=============
Sound Forge 5.0 (earlier versions may/may not work). You can try other audio editors, but I don't know how well they'll work for this.
1) First, back up all your files, of course.
2) Open all the MP3 files in Sound Forge. Grab a beer or something, it's gonna take a few minutes.
3) Look at what the CD track times (in minutes and seconds) are SUPPOSED to be by looking at this fellow's page (and if he's reading this, thanks, your site really helped):
http://snatcher100.home.att.net/snatcher/mp3.html
4) Look at the waveforms in Sound Forge, there seems to be no "rhyme or reason" to where the actual AUDIO part of the tracks would start. This gives me the impression, whatever was used to rip the tracks, it was anything but accurate.
In fact, a lot of the MP3 tracks are off by several seconds, which gives some explanation why some scenes weren't even loading...
- With each file, and clip the ends by selecting Process, Auto-Trim/Crop.
The Preset I used was "Trim silence from both ends", with the Function "Keep Edges Outside of The Selection". Everything else was left at default settings (1% for both Attack & Release Thresholds, 20 ms for both Fade in & Fade out)
This simply shaves off the inaudible data at the beginning/end of the file.
(Be sure not have only part of the MP3 file selected when you do this, or it will screw up the aduio. Don't select anything, and it will treat it as a whole)
5) We have to get the MP3s with the same time as what the original files are. There is some math involved here.
Look at the status bar at the bottom of Sound Forge's window, for example my copy of MP3 # 02 (after editing) had a time of 00:00:02.519, a little over two and a half seconds.
Acoording to the web page, the track on the CD clocks in at 00:06, so I need to add 03.481 seconds of non-audible data to the end of the MP3 track.
- On the file window, click on the >| button, this will take the cursor to the absolute final frame of the track.
- Next, select Process/ Insert Silence.
- For this file, I enter 03.481, then for "at", I select "End Of File", and click OK (make sure "Preset" at the top isn't selected to something other than this custom setting, just to be safe)
Checking my math, I look at the status bar at the bottom of Sound Forge's window, where I see track 2 now has a time of 00:00:06.00, or 6 seconds. This is what the game will expect to see.
7) Now I'm gonna save the file, so File/Save As
Under type, I'm going to use MP3 Audio, of course.
For Template, "128 Kbps CD Quality Audio" (which is shitty audio, but since I started with a 128kbps file, that's as good as it gets)
Under the Rgns/Playlist, I select (Do not save Regions or Playlist), then save the file as "Snatcher 02.mp3", since my .iso is named "Snatcher"
8) Okay, now just do the rest of the files the same way, just make sure the MP3 times are equal to the CD track times 😛
9) So far, there has only been one track that needed further adjusting - Track 04 (if I recall correctly). Track 04 is the music intro credits, also where Jamie and Gillian have their chit chat before he's whisked away.
I could tell the audio was coming "too soon", so I had to insert Silence in front of the track. I only worked in full second intervals, nothing more precise than that.
I wished I'd have written it down, but I believe I had to add either 2 or 3 seconds at the beginning (and remembered to take 2-3 seconds off the end of the track, to keep the time duration the same). It is in sync now.
<italic>Addendum:</italic>
Try inserting 3 secs of silence for track 4.
Also, try inserting half-second increments of silence for the beginning of tracks 18 & 19 (don't forget to adjust the tail ends to compensate). Thanks and credit to Aeris for this information.
NOTES:
This is for the elportal dump, your mileage may vary, if you have something different.
I haven't tried burning to disc, so no promises, stick with Gens for this. It's just to help those on slow connection from having to get the same files again.
(Edited by archiver at 6:56 pm on Mar. 3, 2002)