Thanks again LocalH and Fonzie. Thanks to LocalH's info and other research through the "sega2.doc" or the official dev manual, I have a good understanding of the highlight/shadowing now (never did know about that before
). Though after thinking about it and playing around with stuff I think I am going to use the method Fonzie mentioned. The only problem is that my palettes were pretty booked as is (1 palette for Player 1 colors, 1 for Player 2 colors, 1 for the Player display which was the most wasteful, and one for terrain/backgrounds/arrows). The 'andy' palette being the most wasteful, I decided to turn off the score display when the units are moving (which is nice anyway as it shows more of the battlefield) and use that palette to do the fading effect on movable tiles. I love the way Shining Force II's tiles are shown, and after looking at it, it appears that it does it the way fonzie described. The movable tiles use the fading palette.
Anyway, I am still working on this
. Been sidetracked on real life a bit, but am still motivated. I also started another project: A Zookeeper/bejeweled type clone (Zookeeper is a addictive little puzzle game that you can find the flash version floating around on the web. It was ported to cell phones, the GBA, PS2 and DS). I want to make it two player, etc.
Thanks as always for your help and interest! I'll have updated screenshots up shortly after the holidays.
If anyone knows of any contests coming up that MD/Genesis games can go towards, let me know. I'm sure it may motivate me a bit to keep going as well.