Genisis Sound System


Some people out there may know that i am studying japanese video game music from the early 90's and as part of that research i need to find out the technical limitations of various consoles including the Genisis.

So here's what i need

Technical documents

What is the max number of hardware voices?

What is the max polyphony?

What is the limitations of sample ram?

What was the programing environment used for the sound development?


I would appreciate any help that people may be able to give me