Hands-On: Ghost Squad For Wii Actually Pretty Good

vbt

Staff member
If you've ever played a light gun game from Sega, you've played this. It's an on-rails shooter that drags you from point to point automatically, then throws enemy soldiers in your face. Pick 'em off! Don't shoot your teammates! Don't shoot the hostages! Nothing too new.


But the control scheme works really nicely. Moving the cursor around actually feels really nice -- it feels less like you're controlling a cursor with the Wiimote and more like you've actually got a light gun and you're just seeing its laser sight there on the screen.


Source : http://blog.wired.com/games/2007/10/hands-on-ghost-.html
 
The Wii game also includes numerous unlockables that modify the experience. One sees you and your enemies become ninjas, with your weapons replaced with an unlimited supply of spinning blades, while another replaces all enemies with babes in bikinis. In any other shooter it'd be extremely bizarre, but in the world of Ghost Squad you just take it in your stride. Rounding things off are a functional but limited training mode, online high-score leaderboards and a party mode for up to four players - although you're unable to disable the aiming reticule in the mode, which made for some less than ideal gameplay.


Source : http://www.videogamer.com/wii/ghost_squad/review.html
 
Maybe it's my setup, but one disappointing thing about the wii is that tracking on screen is a half second or so slow - I wonder how that affects this game (I did note the comment by the blog).


For instance, Nights is unbearably slow.


Well, we'll see.
 
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