Help with Truemotion Video

Hi, I translated the Saturn version of SOTN to PT-BR.
I created ZLSS compression and decompression tools.
The only thing missing is the intro, I couldn't successfully convert it to TrueMotion, I have installed Windows 95, Adobe Premiere...
One of the available programs (duck devkit) needs a serial...
Can you help me with this?
I only need to replace the black screen "The jorney back to...."
Link of edited vídeo

dracula_x_noturno_ao_luar-modo-hard-0005-png.10544
 
Knight0fdragon reencoded the videos to fullscreen with the help of TrekkiesUnite118 to his eng translation, maybe try contact them on discord for help.
 
Do you have a link to the Duck Devkit? It might be possible to figure out the license mechanism.
 
280 x 144, 24 Bits, 802 Images, 12.000 Images/Sec, 158 Kb/Sec, DUCKVFW[16]

"I think this will be problematic. However, I can try to re-encode your file. I just took your raw file...

But the game requires 24-bit, whereas we never had the codec...

However, some files work with 16-bit... I'll get back to you soon."
 
Unfortunately, you're using a 24-bit base, and we don't have the 24-bit codec. You're really lucky that the 16-bit codec works on a game made in 24-bit.

My pleasure! If you have other videos to process, set aside the raw files for me, and I'll take care of them for you.

And thanks for the notification!
 
Oh, virtualdub worked perfectly here, but lost colors.
I'll use your encoded video anyway.
Thanks for that.
It's funny the first saturn SotN with the PS1 dub will be a Portuguese translation. XD
Hey, you should create a resource page here for discussion and feedback about your work.
I'm very curious about the missing intro alt Richter sprites you drawn. Maybe share it with Paul Met to implement it in his work?
 
It's funny the first saturn SotN with the PS1 dub will be a Portuguese translation. XD
Hey, you should create a resource page here for discussion and feedback about your work.
I'm very curious about the missing intro alt Richter sprites you drawn. Maybe share it with Paul Met to implement it in his work?
I sent him a message about some fixes, but he hasn't seen yet.
 

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