It's not. The code for this processor has been dumped by Charles MacDonald, but the processor itself remains unidentified. Charles did manage to identify one or two opcodes but no progress has been reported since.Originally posted by segasonic@Apr 2, 2002 @ 05:23 PM
Apparently the Sega Vitua Processor is a Hitachi SH1
Best guess is that the VR cartridge uses DTAK to steal cycles from the 68K when the DSP is reading from the cartridge. The 32X does the same thing and so it doesn't pass the DTAK line through to its cartridge port.Originally posted by fonzievoltonov@Jun 26, 2004 @ 01:44 PM
The thing i don't understand: why the VR cartridge (genesis version) don't work with the 32x?
Some guys says that its because of the same brand of chip (SH1/SH2), but thats not a reason.
Got it out of a gensis FAQ. I always thought the CHIP was 35MHZ anyway thats what i remember reading but it seems is just a measily 23MHZ. Though im sure if sega could make the cartridge affordable you would have been able to get more colours of the game.Originally posted by fonzievoltonov@Jun 26, 2004 @ 01:44 PM
Where did you get these infos?
Its not mobile phones that it makes ring its cordless phones you know ones for the house.Originally posted by fonzievoltonov@Jun 26, 2004 @ 09:17 PM
For the mobile phones, youre true, its only for the old one.
I tried to put the vr cartridge very close from my mobile phone and the communication was still great.
When the VR chip was created they had a few games that they were considering porting.Originally posted by racketboy@Jun 27, 2004 @ 01:26 AM
I think they were going to use it for something else (Daytona?) but they scrapped the plays after they realized it wouldn't be commerically successful