Originally posted by CrazyGoon@Dec 11, 2003 @ 06:19 AM
Stop winking at me.. your getting me all flustered ! :circle
wow never seen that smile before
Originally posted by CrazyGoon@Dec 11, 2003 @ 06:19 AM
Stop winking at me.. your getting me all flustered ! :circle
Originally posted by CrazyGoon@Dec 11, 2003 @ 05:03 PM
You don't think that the Dreamcast or PS2 are 128-bit systems? Check out google.
I thought everyone knew what era we are in atm - 128-bit era! :thumbs-up:
It's obvious. Everyone agreed we had an 8-bit Nintendo back in the day, and a 16 bit genisis/ megadrive (I think it actually has 16-bit written on top of it). Then 32-bit with the psx, then 64-bit with N64. Now 128 bit with the Dreamcast and the following systems. :thumbs-up: But we can't agree we have reached 128-bit systems?
Originally posted by Tagrineth@Dec 11, 2003 @ 05:54 PM
Anyway, the whole 'era' thing is very misleading, especially considering that despite this being the "128-bit era", the two most powerful consoles today are both using 32-bit precision.
Originally posted by SEGAFan 3000DC@Dec 11, 2003 @ 08:59 PM
ok, let me set things straight to those who still look at bits.
Saturn is a multi processor 32-Bit system with capabilities beyond N64.
Dreamcast is a 64-bit system with 128 bit capabilities thanks to some powerful components (taken from Electronic Gameing Monthly)
Playstation 2 is a 128-bit system thanks to the "Emotion Engine" core processor(taken from GamePro)
Gamecube (see Dreamcast)
X-Box is a 32-Bit system with 128-bit capabilities thanks to some VERY powerful components (taken from GamePro)
That is why they no longer rate systems by bits nowadays.
and back to the main question, sorry haven't really played any shmups on the Saturn, and the 2 demos i played i did not really enjoy.![]()
Originally posted by Tagrineth@Dec 11, 2003 @ 10:41 PM
Satun isn't exactly 'beyond N64'... lol.
Originally posted by SEGAFan 3000DC+Dec 13, 2003 @ 06:04 PM--><div class='quotetop'>QUOTE(SEGAFan 3000DC @ Dec 13, 2003 @ 06:04 PM)</div><div class='quotemain'> <!--QuoteBegin-Tagrineth@Dec 11, 2003 @ 10:41 PM
Satun isn't exactly 'beyond N64'... lol.
Originally posted by Shakey Jake33@Dec 14, 2003 @ 04:24 PM
Actually for the record, Saturn VF3 used no addon, apparently. The addon was never even completed.
Here's a little article about it http://www.teamsega.co.uk/saturn/previews/...tuafighter3.htm
And I got another one somewhere which I'll post later.
PS1 can barely push 500K with effects, and that's with a dedicated geometry processor.
ISTR seeing an interview with another Sega employee who said the cart was not used. Can't remember who it was, but IIRC it was definitely someone who would have known what was going on (one of Suzuki, Naka, or Sato). Can't find it atm <_<
PSX can't push 500K with effects (the GPU tops out at like 360K flat shaded untextured) , and the GTE is only more dedicated than the SCU DSP in the sense that it has a specialized high-level instruction set whereas the SCU DSP has a low-level instruction set.
Originally posted by Tagrineth@Dec 15, 2003 @ 01:49 PM
SCU DSP?
And the GTE is certainly dedicated. All it DOES is transform polys.
And... I've certainly read that some of PS1's last few rounds of games did push upwards of 500K in game.
Originally posted by PUNJABEE@Dec 14, 2003 @ 11:34 PM
Who really cares about bits?
I like the games, not the bits.
NES RULES
Originally posted by Tagrineth+Dec 14, 2003 @ 12:35 PM--><div class='quotetop'>QUOTE(Tagrineth @ Dec 14, 2003 @ 12:35 PM)</div><div class='quotemain'>Originally posted by SEGAFan 3000DC@Dec 13, 2003 @ 06:04 PM
<!--QuoteBegin-Tagrineth@Dec 11, 2003 @ 10:41 PM
Satun isn't exactly 'beyond N64'... lol.
yeah, in a way it's true but the Saturn has the capabilities to out perform the N64, and PS1. It's kinda like the DC vs. the PS2 i guess, the PS2 beats the DC on paper but put them to the test on screen and the DC wins (not by alot, but it does). The Saturn can push 1,000,000 polys, as seen in Saturn Shenmue beta. not to mention the great work AM2 did with the unreleased but finished version of Saturn VF3 pushing 750,000 polys (with real 3D backgrounds), and running at 30 fps.