This is getting a bit OT, but...
What had always puzzled me about Argonaut Software's Croc was that I couldn't make up my mind whether it was a "kiddie" game or not.
The story, colourful graphics, simplistic gameplay and cute sfx were all suggesting kiddie realm. The frustrating Lara-inspired gameplay and unforgiving dynamics were NOT. Especially the bit where you slip off a tiny platform and fall into the lava, lose all your diamonds (sounds familiar?), perform a short leap up in the air a' la Mario 64 (except one tenth of the height and one sixteenth of the duration, thus giving you virtually no time to reposition your character to a safe spot) and land back in the lava. With no temporary invincibility to help you, this meant you lost a life. And this happened way too often.
It was like the programmers stole all the bad ideas from other, more successful games and wrapped them into one painful package.
Even after getting the hang of most 3D based games I still could not make it through a 10 minute session at Croc without feeling the urge to smash the keyboard/joypad/whatever into little bits. I could not see the point of it all.
The only reason I kept playing for some time was to save the game at world three with 30+ lives for my cousin to play on. No fun was involved in the process and I cannot think back to those days without a cringe.
Anybody else had similar frustrating experiences?