King of Fighters '95 Saturn – full cartridge, v2.0.0-beta.1 (pre-release)
The Neo Geo sound comes to the Saturn:
Also:
How it works: one Python script builds a 48 MiB cartridge image (32 MiB on CS0 + 16 MiB on CS1 of the A-bus) from your own dumps. It now also needs your dump of the Neo Geo MVS ROM set (kof95.zip, MAME name kof95): the music and sound effects are taken from it on your machine. The arcade sound program is run through a Z80 emulator to capture the music, the YM2610 FM is rebuilt for the SCSP and the ADPCM samples are decoded by the SCSP DSP. No game data is included in the script.
Runs in Mednafen and on MiSTer. On MiSTer it needs the modified Saturn core Saturn_MiSTer_Cart v1.1.0 or later ("ROM 32/48M" cartridge mode): GitHub - YudoMatso/Saturn_MiSTer_Cart: Sega Saturn for MiSTer support ROM 32M+
Earlier versions (1.x): the 1.1.0 release builds a 32 MiB image: all game data on the cartridge, no loading screens, the original CD music still played from the disc, the order-screen taunts and uncompressed graphics. It comes in two variants: noloading (plays like the arcade version) and pure (the original game, only moved to the cartridge). 32 MiB fits the "ROM 32M" mode of the MiSTer core and the size of a 256 Mbit flash chip: Release v1.1.0 32M CD · YudoMatso/kof95_sat_full_cart
48 MiB is more than any known Saturn flash cartridge, so no real cart yet for 2.0 (1.1.0 at 32 MiB is the size that fits a real flash cart).
github.com
The Neo Geo sound comes to the Saturn:
- The arcade music (all 23 pieces) is played straight from the cartridge by a new music player on the slave SH-2. The CD is no longer used at all: the whole game is on the cartridge.
- The sound effects and voices are the Neo Geo ones.
- The sound follows the Neo Geo AES headphone output, on the music and the sound effects alike.
- Sound in time with the picture, as on the arcade board.
Also:
- Controls answer one frame earlier than in the original Saturn version.
- Animated team-order screen: the character being chosen moves, as on the Neo Geo.
- Fix: wrong sprites on the team-order screen in Team Edit mode, from the second match on.
- Still almost no slowdown in fights (fewer than on the Neo Geo).
How it works: one Python script builds a 48 MiB cartridge image (32 MiB on CS0 + 16 MiB on CS1 of the A-bus) from your own dumps. It now also needs your dump of the Neo Geo MVS ROM set (kof95.zip, MAME name kof95): the music and sound effects are taken from it on your machine. The arcade sound program is run through a Z80 emulator to capture the music, the YM2610 FM is rebuilt for the SCSP and the ADPCM samples are decoded by the SCSP DSP. No game data is included in the script.
Runs in Mednafen and on MiSTer. On MiSTer it needs the modified Saturn core Saturn_MiSTer_Cart v1.1.0 or later ("ROM 32/48M" cartridge mode): GitHub - YudoMatso/Saturn_MiSTer_Cart: Sega Saturn for MiSTer support ROM 32M+
Earlier versions (1.x): the 1.1.0 release builds a 32 MiB image: all game data on the cartridge, no loading screens, the original CD music still played from the disc, the order-screen taunts and uncompressed graphics. It comes in two variants: noloading (plays like the arcade version) and pure (the original game, only moved to the cartridge). 32 MiB fits the "ROM 32M" mode of the MiSTer core and the size of a 256 Mbit flash chip: Release v1.1.0 32M CD · YudoMatso/kof95_sat_full_cart
48 MiB is more than any known Saturn flash cartridge, so no real cart yet for 2.0 (1.1.0 at 32 MiB is the size that fits a real flash cart).
Release 2.0.0-beta.1 48M Cart Only · YudoMatso/kof95_sat_full_cart
One version only: the Neo Geo arcade sound on the Saturn, with no loading. kof95_cart.py (attached) now builds a single 48 MiB image; the 1.x variants (noloading, pure) stay available in the 1.1.0 ...